jhorleb wrote:
I agree w Ardith. It's already too hard to land a kill on people to reduce the effectiveness of bash.
For bash to be nerfed, it can only happen if (and only if) changes are made to the chasing/escaping dynamic in the game. For this to happen, you need a few changes:
- Fly has to get worse.
- Word of recall needs to be completely reworked.
- Recall needs to be changed a little.
- Flee needs to not be so spammable (there also needs to be a counter to flee in this case that isn't just "chase the guy")
I already see some problems with changing the dynamic to make chasing a more important skill in PvP:
- A reliable method of plain-eye tracking needs to exist (otherwise the tracking skill is too necessary for combat) for people to not just flee and get away. It's painfully easy to get away from a group right now if you aren't busy being... you know... bashed! Obviously, plain-eye tracking needs to be crappy and automatic for the tracking skill to stay good.
- A way for a group or character to "move faster" than the current movement speed limits, either via spell or skill, that can be used as a way to chase down a fleeing enemy.
- Bounty NPCs need to be replaced by choke points in cities and guard stations in surrounding territories (think the legionnaire stations for the Empire).
I don't think lowering the chance of bash working is the way to do it, though: you ought to change it so that people have other options to do despite bashing, but keep bash a really good option. Bash ought to be used to WRAP UP a kill, not to force people to stay and fight (if someone barely engages and you want to guarantee they stay and fight, you have a myriad set of other skills that exist that can be put toward that goal); so, if you land a bash, the person who got HIT by the bash ought to have a whole round of prone-immunity after the bash to make a meaningful decision.
Do I stay? Do I quaff a good potion? Do I use a skill, or a quick spell? Do I flee? Do I bash back? Do I tumble behind someone else?
Nightwing wrote:
That, and a missed bash is often a death sentence for the basher. It's a good risk vs. reward balance right now.
Except this never happens. The risk VS reward in this situation is so violently skewed in the favor of the basher that it's absurd. A missed bash is actually often a free pass to the person getting bashed to escape. Rarely is it the death of the basher, except in group vs group situations. Even then, buffs practically prevent bashes from ever missing their intended target.