Sargas wrote:
I'm not so sure that a single action at the beginning of the fight dictating an entire engagement makes for very interesting combat.
See, that's just it. There is no circumstance under which bashing at the start of the fight should dictate the entire engagement, unless the players involved have not prepared adequately.
When I'm referring to lag in this scenario, I'm not referring to the traditional (old-school) bash lag which can actually be averted by disconnecting. I'm talking about the super-cool-new-fast-effects system lag that has already processed your messages and is now punishing you for spamming, e.g., what the victim of a bash currently sees when the execute a command. But ultimately, I think we just have different opinions on what makes a good fight. Personally, I ascribe to the mentality that PK is two-thirds preparation, one third execution. Introducing fast-effect lag on the basher's side turns combat into more of a timing issue, and really doesn't do that much but a) encourage triggering and b) reward the person with "luckier" timing once a melee character has finally managed to get the upper hand (which, again, should never be at the outset of the battle, or you're doing something wrong).