spidermonkey wrote:
OK this is going to hurt but I think the issue is...
1) (original point) Why can we give level 50 weapons with a + 5+/5+ weapon to a NPC that gives them a significant amount of utility and damage?
2) NPC Wars is becoming a huge issue in which some sides rely and exploit heavily the use of NPCs on the PK front, giving them super weapons on top of it extends the degree of advantage having NPCs over PC's grants. (A non elite player is worth less than a NPC to the skilled player)
3) Limit the ability to use massively damaging weapons on a NPC.
Now the second part
1) People are hoarding several higher level weapons in order to a) equip their NPCs b) keep them from their enemies c) they are just dbags.
2) This is an issue that limits the ability for normal players to get their hands on and experience, part of the game (loot is part of the game, it should not be a right earned but something available to everyone at some point without having to be the best of the best. PK should not be the only determining factor to how much an individual contributes to the game.)
3) To solve this a limit should be placed on the number of higher level weapons that any one person can carry at a time and/or the timer and hour input should be adjusted to remove them from hoarders. (Say a weapon needs equipped to a PC for X number of hours over a week or it is stolen. Hide the value of X from the player base).
I think I got that one straight.
1) Because, if I have a weapon, I can use the give command to "give" the weapon to a NPC that I control.
2) NPC wars has been a part of SK since tribunals started. This is not something that "has become an issue." It is part of the game.
3) Why?
Second part
1) I doubt that this is an actual issue. Please provide your evidence that it is, in fact, an issue.
2) Oh, right. I went to the really hard area and got the really cool weapon, but all of us should be able to enjoy the really cool weapon that I worked to get. This makes sense because I love communism.
3) This is a terrible solution to a problem that doesn't exist.