Uncertain if this is "functioning as intended," but I've been noticing some things with intimidate that atleast could use a second looking into.
First one:
Code:
[Life:100% Mind: 88% Move:100%][Northern Gate of Nerina]
An intense male human recites a fine scroll of petrification, petrification.
An intense male human fades into existence.
A haunted female sprite yells 'Guards! A thickset make giant is trying to murder me!'
Angry spirits manifest around a haunted female sprite and rain curses upon Gorvik.
Gorvik's flaming bite slightly singes a haunted female sprite's chest.
Angry spirits manifest around a haunted female sprite and rain curses upon Gorvik.
Gorvik's flaming bite barely burns a haunted female sprite's head.
An intense male human cannot bear to attack your mighty presence!
Aurenna cannot bear to attack your mighty presence!
The help file states intimidate should only affect people in melee range of the hellion, but the sorceror here was well outside of melee range and was still intimidated. I know there were issues with being intimidated from rooms away, so I'm not sure if melee range is "same room" or "can be hit by the hellion." If the latter is the case it's not quite working as it should.
Secondly;
Code:
[Life:100% Mind: 88% Move:100%][Northern Gate of Nerina]
An intense male human recites a fine scroll of petrification, petrification.
An intense male human cowers away from your mighty presence!
An intense male human cowers away from your mighty presence!
Aurenna cowers away from your mighty presence!
[Life:100% Mind: 88% Move:100%][Northern Gate of Nerina]
It is impossible to cast on a group that's already engaged with the hellion's group, if the hellion hasn't started assisting yet, without making an intimidate save for each spell cast. A hellion is capable of making everyone make a separate intimidate save on each spell cast/item recited/wand zapped in combat on their group, while their group is already in combat. And if intimidate is in effect before combat starts, it remains in place even after the group initiation - protecting the hellion's entire group from anything cast, until a hellion deigns worthy to enter combat.
Both of these seem someowhat shady/bug-like, and quite abuseable (IE: hellion sitting in 3rd row making every spell require an intimidate save against people a group is actively engaged with fighting), though I've been alerted it's been like this potentially for a long time. I haven't been around to think it smelled fishy, but I figured I'd atleast bring it to attention.