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 Post subject: Enlarge/shrink weirdness
PostPosted: Fri Aug 24, 2012 1:58 am 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
I'm not going to post a log because it will take me forever to resize all my armor but I will tell you exactly how to recreate this bug.

If you are size giant(or any size I presume), and all your main armor is giant with all your accessories large and you are shrunk via the "shrink" spell either from a PC or NPC first of all it shows up in your "affects" list as "enlarge", you must also order the NPC to release "enlarge" instead of shrink when you wish to be released from the spell.

Secondly, if you are under this spell it resizes your armor with you, as it should but: If you go into a no magic area you return to your normal size, yet all your armor still remains the size it was when you were shrunk.

Right now I am a giant wearing medium sized accessories, and all large armor when it was all large/giant before hand.

Quote:
You are using:
<worn on finger> a copper heron ring (brand new)
<worn on finger> (Glowing) a gold ring with a cyan stone (brand new)
<worn around neck> (Glowing) a platinum pendant set with a star sapphire (brand new)
<worn on body> a musculata cuirass (brand new)
<worn on head> a silver-gilt greathelm, adorned with a festoon of scarlet feathers (brand new)
<worn on legs> some gleaming silver-gilt chausses and greaves (brand new)
<worn on feet> some gleaming silver-gilt armor-plated boots (brand new)
<worn on hands> a pair of diamond gauntlets engraved with a rose (brand new)
<worn on arms> a pair of diamond spaulders engraved with a rose (brand new)
<worn about body> an etched brass quiver (superb)
<worn about waist> a silver-gilt fauld bearing a circle of flames device (brand new)
<worn around wrist> a finely-crafted wrist guard etched with a VII (brand new)
<worn around wrist> a red armband (brand new)
<right hand> (Glowing) (Humming) a cold-iron rose-hilted rapier (brand new)
<left hand> (Glowing) a shield set with a large diamond (brand new)
[HP:100%] [ME:100%] [PE:100%]
> l cy
This ring of gold is set with a colorful stone.
A gold ring with a cyan stone is made of gold and size medium.


When I have time to resize my whole kit I'll mail a proper log of me recreating this bug.

P.S. Giant sized armor is waaaaay too heavy, did something recently change because I don't remember it ever being this ridiculous.

Quote:
[HP:100%] [ME:100%] [PE:100%]
> eq
You are using:
<worn on finger> a copper heron ring (brand new)
<worn on finger> (Glowing) a gold ring with a cyan stone (brand new)
<worn around neck> (Glowing) a platinum pendant set with a star sapphire (brand new)
<worn on body> a musculata cuirass (brand new)
<worn on head> a silver-gilt greathelm, adorned with a festoon of scarlet feathers (brand new)
<worn on legs> some gleaming silver-gilt chausses and greaves (brand new)
<worn on feet> some gleaming silver-gilt armor-plated boots (brand new)
<worn on hands> a pair of diamond gauntlets engraved with a rose (brand new)
<worn on arms> a pair of diamond spaulders engraved with a rose (brand new)
<worn about body> an etched brass quiver (superb)
<worn about waist> a silver-gilt fauld bearing a circle of flames device (brand new)
<worn around wrist> a finely-crafted wrist guard etched with a VII (brand new)
<worn around wrist> a red armband (brand new)
<right hand> (Glowing) (Humming) a cold-iron rose-hilted rapier (brand new)
<left hand> (Glowing) a shield set with a large diamond (brand new)
[HP:100%] [ME:100%] [PE:100%]
> i
You are carrying:
a jeweled neckband (brand new)
5 copper coins
6 silver coins
9 gold coins
9 platinum coins
( 2) some colorful dumplings on a stick
a delicate crystal vial
a drinking gourd
a backpack with suede pouches (brand new)
an iron-stocked siege crossbow (brand new)
a copper heron amulet (brand new)
[HP:100%] [ME:100%] [PE:100%]
> exa bac
Extra suede pouches have been sewn onto this backpack.
A backpack with suede pouches is made of suede and size giant.
When you look inside, you see:
A backpack with suede pouches contains:
(41) a diamond siege bolt (superb)
[HP:100%] [ME:100%] [PE:100%]
> exa quiv
A brass quiver has been forgotten here.
An etched brass quiver is made of brass and size giant.
When you look inside, you see:
An etched brass quiver contains:
( 6) some colorful dumplings on a stick
a wicked, bloodstained diamond glaive (brand new)
( 2) a drinking gourd
[HP:100%] [ME:100%] [PE:100%]
> score
Load: 438.8/570.5 pounds o


This is with all my armor large, and my accessories medium because of this bug....For the amount I'm carrying that just does not seem right to me, there have been plenty of giants through out the years, but has it always been this bad weight wise? Imagine how bad it'd be if everything were the correct size.


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 Post subject: Re: Enlarge/shrink weirdness
PostPosted: Fri Aug 24, 2012 5:32 am 
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Mortal

Joined: Sat Oct 01, 2005 11:32 pm
Posts: 424
There is a thread about weight/size in gameplay. I also feel like this has been like this forever or for the past 5+ years that I can ever remember. As for the spell showing up as enlarge I thought that was weird but never said anything much like I've never said anything about the change sex saying bonus to sex even if you're neuter.


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 Post subject: Re: Enlarge/shrink weirdness
PostPosted: Fri Aug 24, 2012 6:14 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1082
Location: DC
I've found this to be very weird, too. I did this a lot as my giant. Here's two things that I've noticed

*Armor may go back to it's default loading size as opposed to the size it was.
*If you wait until the natural ending duration of the shrink spell, if you remove/re-wear the armor, it will readjust in size a lot of the time. It seems it won't do this until the spell should have ended.


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 Post subject: Re: Enlarge/shrink weirdness
PostPosted: Fri Aug 24, 2012 7:53 am 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
There used tO be an issue where armor that changed size like this wouldn't shift its weight in tandem. Might want to check to make sure you don't have medium sized armor at giant sized weight.


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 Post subject: Re: Enlarge/shrink weirdness
PostPosted: Fri Aug 24, 2012 8:55 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's not a bug that it still says enlarge. You enlarge two sizes and then shrink yourself one size... you are still larger than normal and are therefore still effected by enlarge. Think of it in terms of positive and negative numbers. 2 + (-1) is still a positive number.

That your gear didn't shrink when going into a no-magic room would be a bug.


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 Post subject: Re: Enlarge/shrink weirdness
PostPosted: Fri Aug 24, 2012 9:36 am 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Additionally, shrink is just an offshoot of the 'enlarge' effect. I've noticed funkiness with that too -- I'll have the enlarge affect, but my character is actually a size shorter. Odd!


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 Post subject: Re: Enlarge/shrink weirdness
PostPosted: Fri Aug 24, 2012 9:58 am 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Shrinking or enlarging works perfect, until you go into no magic then the armor you are wearing doesn't return to its original size like it should. This is the main bug that I wanted to point out is all.


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 Post subject: Re: Enlarge/shrink weirdness
PostPosted: Mon Sep 03, 2012 12:35 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Fixed for next update. *crosses fingers*


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