Shattered Kingdoms

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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 4:34 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Remove bash completely.

That'd certainly fix Swashbucklers.


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 6:06 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
What changes can we expect to be made with swashbucklers, and when will they be made?

Are you recruiting help to build new items, areas, etc? I always enjoy that sort of thing.

When can we have a bonanza or Hero's competition?

Are you already burnt out on IMMing? I hope you stick around a long long time.

How do you think we can get larger numbers and foster a more nurturing environment for new players while still maintaining a more engaging environment for the vets?

How can I lose my permanoob PK status without spam dying, spending hours enchanting EQ, collecting armor, etc?


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 6:09 pm 
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Oops sorry Sargas, I thought this was GD...I'll edit


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 6:11 pm 
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Jennbo I'll answer your last question. Play a tribunal warlock. Or an MR griffbarb.

Either can die to their heart's content and not be the worse for wear.

Also w/r/t the warlock, they are very useful in PvE trips for the healing.


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 7:10 pm 
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Man, this is sad. We finally got WW in the giving, friendly mood (the real friendly mood, not the word filter friendly) - and the first, most eager responses are sarcastic. I honestly can't believe you guys.

Are massive weapons better than non-massive fast 2-handed weapons (see: battle spear) for damage, if you don't have access to fury or specialize?


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 7:13 pm 
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SK Character: Cyndane - Talys
That seems like an odd question. And I'd like to know why you asked it, given the convoluted answer I am about to give.

If you don't have fury or specialize, that means you only have 3rd attack. And the only classes with third attack and access to a reaching massive are Paladin/Hellion. So I'd say yes, massive is probably better. Scout has zero access to reaching massive or polearms at all, so they really have no option except b-spear.

I suppose maybe you're asking for mercs who have other specs? I'd say massive is better for PvP, with high level haste they should still hit 3 attacks or so depending on the weapon, which imo would beat 4 from a bspear/pike (I don't think you can hit 5 without spec/fury?). In PvE, bspear/etc might be better. But that's a toss-up, given the recent "everything can parry!" update.


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 7:18 pm 
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Really, it was for academics and to try to steer this thread in the right direction.

I wasn't fully intending to mean reaching massive. There are front-row massives such as greatsword that can be utilized as a scout (I used one to level mine), and isn't there a massive axe class that all dwarves can use? I imagine, for the newbie forum, it's a broad-reaching helpful question. It'll help newbies to know what may be good for leveling, and for me, honestly - I haven't fully sold myself on massive reaching weapons yet. I had that pointed out to me. When leveling my scout, I found using a greatsword significantly worse than a bspear for reliable damage (I was nearly always front row) - but there's so many factors going on there I can't really use that as empirical evidence.

I was rather curious if metagamers nowadays value the security of a steady 4 attacks a round (achievable with haste) vs the 1-2 with massive weapons. To me, it seems like risking your entire round's damage to an unlucky dodge/parry save is a bit much...but then again, I'm not in the loop on some things anymore. I also don't know if it's reliable to hit 3 attacks with a massive, hasted. Things like this are just known with experience and testing - neither of which I have on the matter.


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 7:22 pm 
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SK Character: Cyndane - Talys
Honestly, to my knowledge, nobody's really used any of the what used to be semi-decent 2-h front row weapons since massive got implemented. I haven't seen a hunting spear or pitchfork used by a PC in ages.

The massive bonus is pretty great. And it's not like it's rare for you to block all of someone's attacks in a round, even if they do get 6.

I honestly do not have the most experience with melee, before or after the implementation of massive. I'm personally surprised we haven't seen more of the 1-h massives getting used. Massive bonus, and still get the bonuses of a shield? Battle-axe and bastard sword. (I suppose there's only one 1-h bastard sword, but still.)

As far as haste + massive, I don't have much experience with haste from a GM sorc, but with haste from the highest level consumable I am aware of, no 3 hits with a halberd isn't guaranteed. I think some of the other massives are faster though?

Pretty sure you'd hit 3 with the front row massive weapons, anyways.


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 7:42 pm 
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I have a glaive specced merc and with GM haste it's a pretty solid 4 attacks. Front row, I doubt it'd be the same since polearms seems to take a speed hit when the character is being targetted by melee.


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 Post subject: Re: Got a Question?
PostPosted: Wed Sep 05, 2012 8:08 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
i used to play Iori in Kings of Fighters and he would say

dosh-da! and shinu! and later on i learned Japanese

it turned out to be what's the matter! and DIE!

and then i realized that must be why he died a lot in SK ^.^


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