Shattered Kingdoms

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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 7:52 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I'm still curious as to exactly where it was. Novice (1) is literally right out of the training area. Heck, even reincarnating at that point doesn't matter because you can get it back in 5 minutes from the newbie grounds.

Probably a builder issue, if anything. But if he was anywhere that isn't on the way to or from his own capital city I'm not sure it's a horrific thing.

And yeah, since he just posted again, I don't consider a novice(1) character going offroad and dying to be something to get worked up over.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 7:52 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
That cogar is EVERYWHERE and it is a monsterous beast. It needs to not be able to wander across the mountains onto the roads.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 11:22 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Edoras wrote:
And yeah, since he just posted again, I don't consider a novice(1) character going offroad and dying to be something to get worked up over.


That's a newbie who still doesn't understand the game and hasn't interacted much that could ostensibly go "wow, that's [REDACTED]" and just quit. Which I've seen happen now, twice!


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 11:33 am 
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Joined: Fri Aug 24, 2012 3:21 pm
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Sargas wrote:
Edoras wrote:
And yeah, since he just posted again, I don't consider a novice(1) character going offroad and dying to be something to get worked up over.


That's a newbie who still doesn't understand the game and hasn't interacted much that could ostensibly go "wow, that's rubbish" and just quit. Which I've seen happen now, twice!


Not to mention on that same road is sometimes (very rarely) naji and some insect. Don't forget everyone's favorite aggro beastie on the road that imp.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 1:14 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Sargas wrote:
Edoras wrote:
And yeah, since he just posted again, I don't consider a novice(1) character going offroad and dying to be something to get worked up over.


That's a newbie who still doesn't understand the game and hasn't interacted much that could ostensibly go "wow, that's rubbish" and just quit. Which I've seen happen now, twice!

I understand that, but unless you're going to refactor the whole "muds have aggro NPCs in them" thing, then maybe the best idea would be implementing some more warning signs in newbie areas like "Hey, don't go off road unless you're okay with dying to some random crap."

I'm all for ensuring that aggro NPCs don't go on roads, but this specific case wasn't on a road!


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 1:16 pm 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
and blinds!


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 1:59 pm 
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You should try using the oracle and having that cougar bash your face in and kill you right where you stand.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 4:14 pm 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Back in the day, I remember living in fear of the fadelions in Taslamar. I'm not sure if they are no longer aggro or if they just stop messing with you at a certain status, but I've avoided Devan woods on every one of my characters until about J-man since 2001.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Tue Sep 18, 2012 4:23 pm 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Oh, they're still aggro. I used to run around on Miriel and tame them when I was herbing.


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 Post subject: Re: Aggro NPCs on Roads
PostPosted: Sun Sep 30, 2012 4:27 am 
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Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
The Osquip in the Empire, and that damned Anaconda or Python, or whatever the love it is.


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