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 Post subject: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 8:27 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Would whichever KD that is in charge of Exile please nerf the warparty and jail area? Unlike any other jail in any other kingdom, Exile's jail has three rooms of no-recall once you free someone from it, and since you aren't going to be freeing anyone that isn't pretty outlawed, that means three rooms of bounty NPCs to kill before anyone can get out safely.

As well, the warparty that is summoned when you kill Exile's judge to jailbreak someone has scripted NPCs that consist of spells to spam and glow scripts to give them buffs. No other warparty is anywhere close to this one in how destructive it is.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 8:55 am 
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Mortal

Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Don't rack up that many crimes.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 9:23 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Don't do the crime if you can't do the time lololololololol!!!!!!!

But yeah, I guess all other prisons/war parties should be buffed to match Exile's, or Exile's should be nerfed. There is an asymmetry there.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 9:40 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
There's no problem here. You racked up a huge crime list.

Not to mention the war party has little to do with a jailbreak. They just killed the judge, had another char grab the key and unlock the door. Ta-da.

Keys should be moved to the war party and not the judges, and all jails should have no magic areas. It's not my fault if you can't use more than 2 brain cells to figure out how to pull off a decent jailbreak.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 9:48 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Jail breaks should be as hard as taking the inner guardian.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 9:50 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It's nice to know that at least the one person here who doesn't play SK is capable of making impartial decisions.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 9:55 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
I agree with Baldric all the way, each jail should be the same. Every jail raid should be on equal difficulty as taking out an inner guardian. Take out the outside guardian inside defenders and then the inner guardian. It should be a no gate/recall room like in an HQ. Each jail should have the same layout and same difficulty.

And don't do the crime if you don't want to sit in jail.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 10:02 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I wouldn't be opposed to upping the difficulty of executing a jail break, as long as a cap was put on how long a jail sentence could be (something I have repeatedly asked for anyways).

I guess fifty IC days is long enough to be a real deterrant and set-back without making things entirely annoying.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 10:04 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
I am not for that.

If you can't take the prison sentance in small doses, don't wrack up four screens of crimes.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 10:10 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
All jail keys should be through doors to avoid cabal spells, and lightie cities should be harder because necros.


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