Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 4:17 pm 
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The bounty NPCs for your attacking party + whoever the naked guy that you're breaking out is pretty difficult if any trib members at all are online.

Besides, my point isn't that it should be hard, or easy, to break people out. My point is that compared to every other kingom, Taslamar is obscenely hard. It would be much better if the KD for that one kingdom would change his jail area to allow recall, versus trying to have everyone else set up no-recall for the rooms outside the judge (In some kingdoms, there aren't any)

There's a huge balance difference here, and it shows.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 4:21 pm 
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Edoras wrote:
It would be much better if the KD for that one kingdom would change


Haha, good one.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 4:27 pm 
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I know that I'm probably beating my head against a brick wall here, but I still hold out a faint glimmer of hope.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 6:28 pm 
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WickedWitch wrote:
Yeah...cuz the people who broke you out couldn't kill a few bounty NPCs. THEY SO TOUGH


Actually Utirna contacted Ardith OOC as soon as the jailbreak began and that caused a dent in the plan - he logged out right after it was over for good measure. I'm such an idiot for expecting players not to cheat. Silly me. Btw, the use of all caps and moron speech really does speak for itself, thanks for that.

The point is not the bounty NPCs, the point is the waltz through no-recall rooms that no other kingdom possesses. If anything, Zhenshi should have this feature because their kingdom has no execution. Really, this imbalance needs to stop being minimized by bullskeet arguments and players who benefit from it need to ball up and admit they've got an unfair edge.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 6:54 pm 
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The inside of an entire cabal is no recall, except for the room with the NPC that can kill you in one round. That's how all tribunal jail areas should be.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 6:59 pm 
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archaicsmurf wrote:
WickedWitch wrote:
Yeah...cuz the people who broke you out couldn't kill a few bounty NPCs. THEY SO TOUGH


Actually Utirna contacted Ardith OOC as soon as the jailbreak began and that caused a dent in the plan - he logged out right after it was over for good measure. I'm such an idiot for expecting players not to cheat. Silly me. Btw, the use of all caps and moron speech really does speak for itself, thanks for that.

The point is not the bounty NPCs, the point is the waltz through no-recall rooms that no other kingdom possesses. If anything, Zhenshi should have this feature because their kingdom has no execution. Really, this imbalance needs to stop being minimized by bullskeet arguments and players who benefit from it need to ball up and admit they've got an unfair edge.


What is this unfair edge, exactly?

Kingdoms are different.

Deal with it.

I wasn't whining about it when I played a darkie.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 7:00 pm 
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To be fair? If you want to standardize jail areas, you should probably standardize NPCs, guard NPCs and availability of tribunal spells to make it -really- fair :P.

My point there is, all kingdoms aren't standardized to each other. Why start now? Especially after Sargas awhile back actually encouraged them to be different with pros/cons to each.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 7:03 pm 
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It's not an "imbalance". It's a "difference".

Like the difference where Menegroth has a level 45+ giant barbarian grouped with their judge.

OH MY GOD


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 7:07 pm 
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No, all kingdoms aren't standardized to each other in everything.

However, except for Taslamar, all jail areas can be recalled from as soon as the person is broken out of jail, provided you can hand them a recall potion. Taslamar is the exception, where you have to walk through three rooms of no-recall after killing the judge (who is five rooms away from said no-recall area himself) just to break someone out, and then you have to walk them -back out- those same three rooms to even give them the chance to recall. It isn't as if there's some mitigating circumstance that makes jailbreaking easier for Taslamar otherwise: On the contrary, the key is held on the judge now just like any other jail key, and the warparty summoned is easily twice as dangerous as any other warparty for the other kingdoms.

This is not just a difference. It is an imbalance.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 02, 2012 7:08 pm 
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By "dangerous", Edoras means "qq, I can't solo it, it's too powerful!!!!"

Get some help and stop being a whiny [REDACTED].


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