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 Post subject: The Moot.
PostPosted: Tue Oct 02, 2012 7:13 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
The Moot has too many guard NPCs.

Unlike other tribunals which have limited numbers of NPCs, the Black Hand has access to dozens of necro/sorc/priests NPCs for buffs/rifts/sanc/etc.

How is this fair, when if I join the Guardians or Peacekeepers, I only get access to 2 priests, and in the case of the Guardians, 2 sorcerors.

On top of this, they have a vastly greater number of high hp tank/damage NPCs. Some of which spawn with deathrot, dark-aura mithril kamas and diamond shields.

This is clearly imbalanced, since when I have multiple members online in those factions, not everybody can get the buffs they need. And the best weapon you're going to find on anybody else's guard is lol, a cold-iron flail. And that guy doesn't even come with a shield.

All the other factions have at best, 2 viable "melee" guard NPCs, but the Black Hand has access to upwards of 7 or more NPCs who will take a GM PC Warrior multiple rounds to kill (assuming they even manage to kill it) and put out a lot of damage in the meantime.

Please fix this!


Last edited by WickedWitch on Tue Oct 02, 2012 7:20 pm, edited 2 times in total.

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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:19 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
If you have so many people in your tribunal online that you are running out of buff NPCs, then stop whining because your tribunal is the highest staffed trib in the game.

On a more serious note, I'm pretty sure that for those tribs with a smaller number of priests/sorcs that the NPCs they do have are higher level than those with access to more of the same type of NPC. Except the MC, because they're a cabunal anyway. Not that it matters, because you aren't actually in a tribunal where you have too many members for the buffs to go around, but rather you are just making up arguments.


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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:21 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Wow, look how Edoras just ignores imbalance when it benefits him!


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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:25 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yes, because when I'm playing a necro and am typically one of at most 2 or 3 characters simultaneously online in my tribunal, my first thought is always "I sure am glad that I have eight level 30 sorcerers instead of one or two level 45 sorcerers."


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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:27 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
And continuing to ignore the imbalance and clinging to the only half-feasible argument he can think of! Which only defends one of the points anyways.

Good show!


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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:27 pm 
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Joined: Thu Oct 06, 2011 10:59 am
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WickedWitch wrote:
Wow, look how Edoras just ignores imbalance when it benefits him!


I hate to burst your bubble on this one but majority of the mud does this.


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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:28 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
No way, what are you talking about!? :o


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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:29 pm 
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Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
You said the north wasn't op'd when you were in it syn, then you switched your stance when you left. Funny how that works.


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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:31 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I refer you to the two posts above yours. Nice one!

Every place has different pros/cons.


Last edited by WickedWitch on Tue Oct 02, 2012 7:55 pm, edited 1 time in total.

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 Post subject: Re: The Moot.
PostPosted: Tue Oct 02, 2012 7:33 pm 
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Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
Hunh? I have no complaints about the game, you do. Feel free to play a different game if this one doesn't suit your needs. (Your needs being not getting owned by Edoras).


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