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 Post subject: Re: Exile Jail/Warparty
PostPosted: Sat Oct 06, 2012 12:19 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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jerinx wrote:
Edoras wrote:
Killing an opponent is a big enough benefit already to the team doing the killing: Jailtime is already a full loot and in most cases ends in execution anyway. There's a difference between beating an opponent and griefing them: And extensive jailtime really crosses that line.

To put things in perspective, if I were to log off of my character and play an alt until he was executed at the 1/10 rate, then I'd be playing that alt for three months. In the meantime, all the people who played with my character would be one friend short, and I would also be unable to perform any tribunal commands like inducting people. It doesn't really do good for the game, IMO, when people who lose in PvP just log off and start playing their alts instead, which is basically what extensive jailtime encourages per your own statement. No one is asking to make their huge lists of crimes meaningless. They're just acknowledging the fact that -no one- is going to serve an IRL three month sentence. 100% of those people break out of jail. So why not limit it to something more reasonable, like one RL day, at the end of which there's a more debilitating affect like spirit disorientation applied upon release that could last much longer in-game than normal SD?


Long story short: don't grief the law system, and the law system won't grief you.

People can't mock the bounty system and the legal defense system by spam-killing NPCs up to hundreds of days of jail time, maximizing BH spawn rates, and then play the "don't grief me bro" card. It has been your complete choice to rack up the consequences of griefing the law system, knowing full well the outcome. You can't ignore that fact and say you're getting griefed. In reality, you griefed first. This is not an unavoidable aspect of the game that requires changing. It is within your complete control to not get wrecked by the law. If people have a law list like the one you had, those people deserve to be the horror stories. I would argue that all warparties should be buffed dang-near exponentially to make a full party required to jailbreak someone.

Jail time: the real teeth of a system that everyone says is too easy to abuse and dominate, yet without fail the abusers always complain the moment they get bitten.

Characters that rack up lists like that, that can't RP diplomacies to reduce sentencing/gather parole, deserve every last ounce of what they get.


Written like a pro.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Sat Oct 06, 2012 12:23 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Hey jerinx, you missed the last half of my post. I wasn't saying that sentences should just be capped, end of story. I was saying that extensive sentences are a joke because at best they encourage you to log off your main and onto an alt when you lose in PvP, and they're never served. I've also, again, never once complained about the length of my sentence. I've just pointed out that if I were to "log off and play an alt" then my character would be auto-deleted three times over and the only active leader in my tribunal would be gone because of a PvP gank. That doesn't add to the game. It detracts from it.

As for my racking up of crimes: Bounty NPCs cause crime lists to grow exponentially unless every step that you take in a city room, you kill every single NPC. My list of crimes is actually pretty light compared to a lot of other characters I have played and seen others play: Slayne for example, who had a huge impact on the game and who no one would have wanted to just log off for 3 months because he got jailed.

The basic process is as follows. You get banished because you killed one PC, then as a result you spawn one bounty NPC pretty consistently. Kill that bounty NPC, and then every NPC in the room goes to report you. Eventually, you're spawning two bounty NPCs, so that now every time you kill them you get reported twice, and then you're spawning three in pretty short order. Eventually, you will get caught and thrown in jail, and once that happens, the guards will confiscate every piece of EQ you have, and every piece that is below your level (most of your EQ) incurs additional jail time. Additionally, once they confiscate every piece of EQ you have, you will rack up obscene amounts of additional jailtime just because you don't have any EQ left. Then you have the options of A) logging onto an alt for the next RL month or so, B) getting broken out, or C) deleting. I'll let you guess as to what option people never choose, and it's because people don't like to play SK to not play SK.


It's because of this ridiculousness that most veterans avoid racking up any crimes at all, and even go to extreme twinkish measures to avoid the possibility of banishment, like going to mode stun and then charming people to kill them somewhere else, or turning themselves in to the law every chance they get so that they never rack up enough crimes to get banished. Before bounty NPCs, you really had to earn ridiculous sentences. Now, they occur very naturally, and in most cases without a single PC doing any reporting at all.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Sat Oct 06, 2012 12:59 pm 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
I've lost track of the premise of this thread but I disagree that law code should be any more lenient, or that jails should be any easier to break out of. I also disagree with anyone saying that being in jail forces you to not log in with your character. While I don't particularly like the bounty system, that to me is a separate issue. Whether it's 3 bounty NPCs responding to a particularly notorious guy breaking out, or whether it's a platoon of autoloading soldiers, some response is warranted.

I would be glad to see all nations structured with more no-recall rooms leading up to the jail and the law code modified in some way to make it less twinkable - perhaps "any crime committed by a group member is applied to all members of the group" would be a good start.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Sat Oct 06, 2012 1:12 pm 
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Joined: Wed Sep 12, 2012 8:18 pm
Posts: 137
SK Character: Ruxandra
I disagree that jails should be more lenient on the whole, but I agree that Exile Jail is significantly buffer than other jails. Don't know if there is a reason for that or not.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 12:37 pm 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
I'm not reading eight pages, but my two pennies: Buff Warparties to Inner Guardian strength - I agree, Limit jail sentences - Disagree

Jail should be feared, and people who dont want a million days shouldn't be killing a million people. There is little responsibility for murdering within lawful zones and there should be. This will also spark more RP.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 1:00 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
I guess I'll try this once.

We need villains in the game. We need murderers and crazy badass mofos. Those villains should labor under the threat of punishment for their crimes.

Their players, however, should not. Extended jail sentences punish players for RPing evil characters. Why would we want to do that at an OOC level?


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 1:05 pm 
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Because playing evil charcters punishes other players on an OOC level.

You seem to miss all the problems people have to go through after they have been the subject of EVIL RP and reclaiming their things, etc.

Same goes for those rode down by the crusaders.

Jail time is the ONLY thing most players have going for them to protect them from the hunters "RP"


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 1:08 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
My main reason for reducing length on jailtimes and adding something with more kick to it that isn't "sitting in a room" is not because I want to weaken jailtime: It's because I would at least like to see it matter and also people to play as opposed to encouraging them not to.

Not a single person, ever, has ever served a sentence that is extraordinarily high. They just get broken out most of the time, and some delete. Neither of these seem like something that jail sentences should be geared towards encouraging.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 1:10 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
I actually tend to agree a little with that point of view. While getting stuck in jail for a while sucks, the entire point of it is to make sure that you go out to kill someone with a sense of purpose, mainly because it is supposed to deter you from going ham.

I think the other jails could use buffing.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 1:19 pm 
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Joined: Thu Oct 06, 2011 10:59 am
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Did you just agree with me?


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