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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:01 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Yes. Feel free to stick it as a lapel on yo' chest!


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:05 pm 
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Joined: Thu Oct 06, 2011 10:59 am
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I will tell you the same thing I told Jerin, don't agree with me on anything, it lowers your credability rating.

Edit:

Yup, see, just checked it, went froma 750 down to a 690.


Last edited by spidermonkey on Tue Oct 09, 2012 2:07 pm, edited 1 time in total.

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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:07 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
jhorleb wrote:
I guess I'll try this once.

We need villains in the game. We need murderers and crazy badass mofos. Those villains should labor under the threat of punishment for their crimes.

Their players, however, should not. Extended jail sentences punish players for RPing evil characters. Why would we want to do that at an OOC level?


Offer a solution that you see as separating the two? I don't disagree with what you said but I think I disagree that a hefty jail sentence "should be" considered an OOC level punishment. I use quotation marks because I think that's an idealist statement, and I don't want to come across as believing that the majority of people will ever see it that way.

Now, I'm firmly against the people saying it needs to be harsher. I just don't see why the status quo is bad on this one and I don't see a fix that makes any sense.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:08 pm 
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Do like you would in real life, really consider who it is you need to off and the likelyhood that you are going to get caught.

I think this would be a good way to look at things. I want a system in place that makes people consider the above statement before acting.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:11 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Sargas wrote:
While getting stuck in jail for a while sucks, the entire point of it is to make sure that you go out to kill someone with a sense of purpose, mainly because it is supposed to deter you from going ham.
I would also like to point out the fact that 90% of all lengthy outlaw lists are NPC guard/bounty NPC kills. It would take an eternity to rack up 5k IC hours of crimes with mostly PC crimes, but it doesn't take that much time at all to do so once you get banished just on account of all the automatic reports that bounty NPCs incur.

patrisaurus wrote:
I just don't see why the status quo is bad on this one and I don't see a fix that makes any sense.
I thought I had a decent idea: Cap all jail sentences at 30 IC days or something, and all the time you would have accrued over that gets converted to an SD-type affect after your release/execution: Something which impairs skills or lowers stats for a long period of logged-in time, the affect of which is longer based on your crimes.

In other words, since everyone who gets more than 30 IC days gets broken out anyway, tribs have realized that the jails are actually safer through quick execution and some other source of lasting punishment on top of it.

Similar idea I proposed 4 years ago here


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:13 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
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SK Character: Sargas
Edoras wrote:
Sargas wrote:
While getting stuck in jail for a while sucks, the entire point of it is to make sure that you go out to kill someone with a sense of purpose, mainly because it is supposed to deter you from going ham.
I would also like to point out the fact that 90% of all lengthy outlaw lists are NPC guard/bounty NPC kills. It would take an eternity to rack up 5k IC hours of crimes with mostly PC crimes, but it doesn't take that much time at all to do so once you get banished just on account of all the automatic reports that bounty NPCs incur.


Not to call you out or anything, but don't you specifically go out of your way to mass-murder the living [REDACTED] out of bounty NPCs? ICly, you're still slaughtering a ton of people...


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:15 pm 
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People not seeing NPCs as characters seems to be an issue.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:17 pm 
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SK Character: Sargas
Well, they aren't characters. They are, however, "people" as per the game.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:17 pm 
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Sorry wrong term, but I do believe Dulrik wants us to treat them the same as we would a PC. Might rember that wrong too.


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 Post subject: Re: Exile Jail/Warparty
PostPosted: Tue Oct 09, 2012 2:31 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Sargas wrote:
Not to call you out or anything, but don't you specifically go out of your way to mass-murder the living love out of bounty NPCs? ICly, you're still slaughtering a ton of people...

You're calling me out, but I don't mind. On my current character, if I get banished in a country I tend to purposefully get reported like mad so that I can murder tons of bounty NPCs and empty the accounts. I do this because I understand that as a necro, I'm going to get there anyway, and sooner rather than later, so I may as well just skip to the end.

As an example, once I got banished in Zhensh I didn't go out of my way to get outlawed, instead preferring to fight as few bounty NPCs as possible. I still ran into a golden griffon every 2 city rooms on average from the start, and after a few weeks I was hitting three golden griffons pretty consistently every city step. I don't particularly recall how many PC kills I got, but it wasn't many compared to the sheer number of times I was reported by PCs or NPCs for golden griffons.

I was making this statement in response to the fact that in regards to high sentences, you said
Sargas wrote:
While getting stuck in jail for a while sucks, the entire point of it is to make sure that you go out to kill someone with a sense of purpose, mainly because it is supposed to deter you from going ham.
Where my response would be that once banished (After a single PC Kill), you may as well consign yourself to either never going back, or racking up a high crime list: And good luck playing a trib member who stops taking part in a tribunal war just because he got banished.


Sure, NPCs are meant to be treated the same as PCs, but you're not punishing people for killing other players. You're punishing people for killing NPCs while fighting wars that their faction is involved in, which is arguably something they should be encouraged to do, not discouraged through the threat of having to go afk for weeks.


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