Shattered Kingdoms

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 Post subject: Re: Call Lightning
PostPosted: Wed Oct 10, 2012 3:34 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Ha ha, make it spirit damage like voodoo.


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 Post subject: Re: Call Lightning
PostPosted: Wed Oct 10, 2012 3:35 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Still not a bug, this should be moved to gameplay.


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 Post subject: Re: Call Lightning
PostPosted: Wed Oct 10, 2012 7:21 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
How is it not thematic? Shamans can do different dances, one of them is a dance to summon the rain, and/or lightning to murder their enemies. It is the only really good damage spell that shamans get as well.

A warlock should be able to murder a shaman. They get resist elements which protects against call lightning. Spirit aura doesn't protect against magma spray.

The rest of your comparisons are laughable at best.


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 Post subject: Re: Call Lightning
PostPosted: Thu Oct 11, 2012 4:03 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Sk Shamans are not bards and don't dance.

They don't need a good damage spell in the first place! With second attack, shield block, maledictions, dodge, frenzy, and sanc. Spirit horde does damage and knocks enemies prone, giving shamans the power to heal themselves. They are ultimate tanks, do they really need ultimate damage output?


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 Post subject: Re: Call Lightning
PostPosted: Thu Oct 11, 2012 4:58 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Did you just say that shamans don't need damage spells because they have second attack and frenzy?


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 Post subject: Re: Call Lightning
PostPosted: Thu Oct 11, 2012 5:43 am 
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This thread needs moved or locked


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 Post subject: Re: Call Lightning
PostPosted: Thu Oct 11, 2012 5:49 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Shamans are fine. In fact, shamans are probably one of the better-balanced and interesting classes to play, save for voodoo being zzz. I really don't see a bug here.


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 Post subject: Re: Call Lightning
PostPosted: Thu Oct 11, 2012 7:56 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Shamans in this game are loosely based on shamans in reality. They do not deny gods, but they are connected to their ancestry. They are guided not only by their tribe's shaman spirits, but their totem animal plays a huge role in their life, greater than that of their ancestry. It is their totem in which they gain their wisdom and insight, and it is their totem that can revoke its power to the shaman, leaving them bereft and inept. (At this point, I do feel that the spirit journey quest should play a greater role, perhaps even making it mandatory to complete for a shaman to receive access to further spells.) Far easier to have them gain their powers from that than to make an entire new pantheon of shaman based deities. Shamans are a mixture of nature revering and spirituality. They control weather because that is one of their functions. Not enough rain? They were expected to commune with the spirits, natural and spiritual, to find out why and to make it change to bring rain. Call lightning is a bit of a stretch, admittedly, and I don't recall reading any anthropology books in regards of voodoo, specifically, but there have been stories, as well as beliefs, that shamans could control natural events, which could be construed as calling lightning to show their strength, as well as inflicting spiritual damage to other, respectively.

Call lightning comes out of the sky, a natural event. It is not like lightning that is conjured and comes out of a warlocks fingertips, making them a direct vessel of the elements. If this were the case with shamans, then, yes, there would be issue. It is not, though.

A side note of the thread: Charisma should play a role in a shaman's life. Charisma has been found in many cultures to mean the shaman's mana, their power, or a sort of aura of energy that surrounds them.


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 Post subject: Re: Call Lightning
PostPosted: Thu Oct 11, 2012 8:17 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
That makes a little more sense. I still disagree with the damage modifier currently in place for call lightning.


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 Post subject: Re: Call Lightning
PostPosted: Thu Oct 11, 2012 8:57 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
You can disagree with something that's working properly. It just means you're wrong.

:drunk:


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