Rodwen wrote:
Styles wrote:
If you want to go look at a recent log for an example of an undead army getting 23 HITS in an opening round, go ahead. That's 23 hits, not 23 attacks. See the difference?
If you're talking about the one where Kirlin lingers, that's actually the combination of 2 rounds. It is apparent in the "Ok." between the two rounds. They get 14 attacks, 13 of which land, in the first round, and 13 attacks, 11 of which land, in the second round. Also, looking at the log where it displays necros who have an ethereal wand are greater than all, you'll see a round where 8 wraiths get 12 attacks, 9 of which land, and in the second round, they get 12 attacks, 10 of which land.
Much less than your counts. Being discredited doesn't bode well for getting things changed.
Your so-called "fact checking" is junk. Look at the log again. The wights + wraiths land 23 HITS before the "Ok." That doesn't even take into account all of the misses. The wraiths are not grouped with the necromancer, so the nospam settings are probably different than for the barghest, where we do see a miss. An undead army comprises animates AND controls. You can't just look at the wraiths and ignore the shadowy wights when you're talking about the total melee output of a necromancer army. Also in that log, they don't even make it through the entire second round. The bear (one of the toughest scout tames) dies in under two rounds. You will notice that the barghest actually missed whereas the wights do not. I imagine this is what would happen if we saw the level of animated dead reduced. They would miss more, like barghests do.
It's really quite simple. GM barbarians get fourth attack. With a fast enough weapon that translates to up to four attacks per round. GM barbarians with fury get five attacks. GM barbarians with haste and fury can get six attacks. This is not the case for 100% of weapons, obviously, but it is for fast enough weapons. When I say a necromancer's army can get 50 attacks/round, I am right.
We don't know how many misses there were. We just know that the army landed 23 HITS in the first round. We also don't know the weapon speed of the weapons being used by the wraiths. More to the point, the scout here had no chance of winning. All he could do is go run and hide. If he had tried to shoot the necromancer with arrows, all that would happen is that he would die faster. Should PK really be this way? You get rushed by a bajillion undead and, if you're quick enough, you manage to get away, but you never have a chance of actually winning? That seems unbalanced.