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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 8:01 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Dulrik wrote:
Umm... wat? You'd rather it fade or blow up then be maxed out? If you get that 5x in a row (and you have the spell mastered), you should take it as a hint that it is probably as good as you are going to be able to make it.

Previous to the changes, you almost certainly would have faded or blown it up instead, which would force you to start over. How does that result save you time?

Sounds reasonable. Thanks!


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 8:06 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Hi, Dulrik, what determines how many enchantments an item can hold before the risk of fading/exploding becomes really high? Material and quality?


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 8:16 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
That am secrat.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 8:20 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Dulrik wrote:
Umm... wat? You'd rather it fade or blow up then be maxed out? If you get that 5x in a row (and you have the spell mastered), you should take it as a hint that it is probably as good as you are going to be able to make it.

Previous to the changes, you almost certainly would have faded or blown it up instead, which would force you to start over. How does that result save you time?


I tried it on an item with no enchantments (cute little dolly) and I got that message probably 3-4 times anyway.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 8:43 am 
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Joined: Fri Dec 26, 2008 1:22 pm
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ladyjennbo wrote:
Dulrik wrote:
Umm... wat? You'd rather it fade or blow up then be maxed out? If you get that 5x in a row (and you have the spell mastered), you should take it as a hint that it is probably as good as you are going to be able to make it.

Previous to the changes, you almost certainly would have faded or blown it up instead, which would force you to start over. How does that result save you time?


I tried it on an item with no enchantments (cute little dolly) and I got that message probably 3-4 times anyway.

Then it's obviously about to fade or blow up. D's code is flawless! Right...D??? :-?


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 8:45 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
There's no accounting for pure bad luck. That's why I said "probably". As in, there is a high probability, but not guaranteed.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 12:48 pm 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
The "Item is maxed out" thing makes sense to me, and if practice agreed with that, I'd live with it. However, I hit the string of "nothing happened" on the first, second, third, fourth, and fifth endowment. I can reliably hit 4-5 endowments before fading and blowing up, but in between each endowment I am still blowing a quarter of my mana pool on "Nothing happened' with the mana sink progressively getting more and more with each added enchant. It's not like it consistently blows up after 5-6 "Nothings" for me, otherwise I would just take it as a hint as you say it should be.

tl;dr: I hit "Nothing happened" message rather consistently no matter what stage in the enchanting process I am. It just gets progressive worse as I add more enchantments.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 1:23 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Hmmm. Well it's not impossible that you are correct. But my primary goal was to add customizability, not reduce the grind. Reducing grind was more of a side affect, which I think has still been successful when compared to the old system.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 1:43 pm 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
Oh. I was under the impression you wanted to lessen the grind too. Oh well, the change is still a good one as far as customization goes. Not sure how the reduced saves will play out, but it'll reveal itself eventually. Thanks, D.


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 Post subject: Re: Code Update 11/24/2012 Q&A
PostPosted: Thu Nov 29, 2012 2:16 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Yeah, the nothing seemed to happen percentage definitely was increased during the enchant changes. By a lot. Also, doesn't that still cause item level to increase without actually providing any benefit?


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