StylesP wrote:
Heck, didn't Ardith just post a "hey, look at me solo CRS" log on his merc?
Yes, how long did it take that "solo" mercenary to put down an outer guardian? Probably about 10x as long as it takes a necro. He also had to expend significant resources to do it.
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A Peacekeeper can definitely beat back a necromancer fairly easy, the problem as this discussion continues is more and more glaringly that you are not very good at that tactical part of SK, and want the game to be tailored to you.
Cool, thanks for trying to use
ad hominem to obfuscate the truth. You can say whatever you want about me and my tactical abilities; it doesn't change necromancers having 10 GM barbarian NPCs outputting vastly too much damage.
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You keep bringing up "ohnoes they can kill NPCs, noooooooooooo".
Who wants to build cool and supposedly challenging areas that necromancers just run all over on the solo tip? Who wants to participate in CRS when a necromancer can solo-jack relics in just a few minutes? Who wants to go out to an area where most people need a big group only to get hunted down and ganked by a solo necromancer because he could plow through all of the NPCs along the way without breaking a sweat?
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Necromancers are basically a sorceror with more DPS and absolutely zero utility.
I agree if, by "zero utility," you mean one of the best spell lists on SK, brandish, zap, and recite. Oh, and access to areas that other people have to struggle to get into. Did I miss anything?
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Necromancers don't do anything except get NPCs and zerg stuff. That's what they do. The other class you pointed out that has similar weaknesses also has things like the consecrate spell and other utility things in exchange. This isn't WoW, or a fighting game. Each class has different perks and downfalls and everything is not balanced 1vs1. Team Lightie is always more heavily populated than team darkie, and Necromancers are the most hated thing in the game and therefore have an edge.
We've already been over this. It's not WoW or a fighting game, and everything is not balanced 1 vs. 1 - nowhere close. But, that's no excuse for one class to have an edge over
every other class in the game and for said edge to be so ridiculously large.
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Who remembers the days of no summon lag, 40 wraith summon ganks or no timer on energy drain?
Who cares.