Baldric wrote:
Some posters in this thread are severely overestimating the strength of animates and the supremacy of "o all bash." Necromancers are the most powerful class, but I did solo them with the two barbs I played. Rorey took out Xunux's army and Tarconus got ambushed by Zerel in the empire but still killed all his wraiths and ran him off. Barbarian is supposed to be the worst possible class for fighting a necromancer, right?
Baldric wrote:
However, if styles's suggestions of capping wraith level at 35 or going classless etc were implemented, I would not think necromancers were underpowered. In fact, you could take animate dead AND control undead away from necros entirely, and they would be a decent support class in pvp, albeit with less utility than other support classes outside of pvp. This is because of their malediction spellset, fear, sleep, rift, scrolls/wands/staves, and FoD.
You see, these are contradictory in my mind. You acknowledge that if you remove the incredible melee output of the necromancer altogether that it will still be an effective class. I think you are right, but it just supports how glaringly overpowered they are. They don't need to have incredible utility AND 5x the melee output of the next best class. They definitely do not need to be steamrolling PvE, eating boss NPCs and cabal guardians for breakfast in a matter of a few rounds.
I think the question now is not whether it should happen, but which option is best. Everyone has acknowledged that you could ratchet down animate dead and necromancers will still be great. Which is the best method of doing that? Is it better to reduce the level of animated dead and leave them otherwise unchanged or is it better to make a new class for animated dead with a considerably less powerful skill list than barbarians have? The latter is better in a perfect world, I think, but I suspect it would require a lot more coding effort to accomplish. Is the quick-and-dirty 70% level cap on animated dead good enough?
Tinkering with etherealform is a lot more dangerous, because it could break other things and affect other classes in unforeseen ways. It could also cause some PvE problems. I like some of the ideas people have had in theory, but in practice just dealing with animated dead to start with would be easier and have far fewer potential side-effects.