Nightwing wrote:
If you want to beat a necromancer, then you have to out-prepare them.
jennbo, you half-admitted this earlier in your post, when you said that you quit playing a necromancer because of the incredible amount of effort that goes into maintenance. Necromancers have to prepare far more than any other class to be even remotely competitive, and if you're unwilling to match (or really, beat) that level of preparation then you don't deserve to win.
The reason is only because I don't have tons of time as a full-time working mom.
Other players put plenty of time and effort into their characters, and still have trouble against a well-prepped necro. I don't even play a lightie and I think necromancers would be fine, heck, even more creative without their animates having bash. I want necromancers to be powerful, but o all bash is lazy. I want to see elves get deleveled by e-drain again, or to have fear screw up more group formations like I've seen in some great logs. There's a ton of cool controls in the game too that don't get utilized nearly enough!
I don't think there's a single log of Surrit getting owned by a one or two person group. That's because Edoras is awesome and puts prep into his characters, but so do Ardith and lots of other players around here, and they still can't beat him without a huge group.
I'm on your side. I don't want necromancers nerfed. But removing bash from animates isn't a nerf, it's just a side effect that will make them cooler, IMO. The well-prepped players would be even more effective if bash was removed from animates.