Edoras wrote:
Also, berserk does NOT need to increase MP. That is so cray cray. Barbs already got the full service treatment with this code update. They didn't need berserk increasing MP instead of decreasing it on top of that.
There were so many changes that happened over a period of many months on the enchantment code branch, that I had forgotten some of this stuff. My code update description did not reflect all the changes to berserk and frenzy. Some of them came in at the 4/23/2012 Code Update which is around when I originally wrote most of it, but the parts that had to do with the changes to the affect system had to wait until now.
I will go ahead and paraphrase here all the changes since then:
- Mastered berserk always succeeds if pulse racing
- Allow retry for fury even if already berserking
- Bug fix for berserk not applying spell penalties
- Removed penalty to MP while berserking
- Add +MR/+MP to berserk based on MR training
- Added major penalty to dodge while berserking
- Removed penalty to MP while frenzying
- Added major penalty to dodge while frenzying
- Frenzy wimped to have lower bonuses than berserk
Basically, berserk now does what the help file always erroneously claimed - it helps barbarians shrug off magical attacks while making them easier to physically hit due to their lack of caution. How it helps depends on whether you invested any training into MR. If you do, you get a MR bonus. Otherwise you get a MP bonus.
And the frenzy bonuses were lowered so that they are not as good as berserk, plus it doesn't give the magical protection. A spell that can be cast on anyone is no longer as good as a unique class ability.