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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 9:41 am 
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Poor swashies :(


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 9:52 am 
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I did read. To be an effective mage killer, you would need to survive to get to the mage. To do that, you need to get rid of what is in front of them. Am I saying they should be as badass as a merc in the front line? No, wouldn't think of it. Should they be weaker than a swashie on the front line? Your complaint seems to be more of an issue with griffons than barbs. griffarbs don't need much prep. Non-griffon barbs needs as much prep as anyone else. Curious, has a MR barb beat any non-swashie front liner in 1v1 where it was basically a duel (with the restrictions of duel)? My perception is that they can't beat non-MR barbs in 1v1 due to lack of HP. if that is true, I heard that a Merc usually beats a non-MR barb in 1v1, sooo... if those are both true... a Merc beats a MR-barb, by the rule of the transitive property.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 10:03 am 
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It all depends on the player.

Take Mitches latest Hammer warrior
And take my lvl 5 giant barbarian


I win, because I always do.

He loses, and thats that, he is used to this fact and has gotten over it!


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 10:12 am 
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Edoras wrote:
It takes about 2/3 of a round to quaff a vial. It takes about 1/3 of a round lag to eat something. This is evidenced by the fact that the very first log I posted in this thread is a log of Qahz eating 3 mistletoe in between a single combat round. If you start quaffing vials right after a combat round ends, you can quaff 2 vials and the lag carries some into the next round. If you start eating mistletoe right after a combat round ends, you can eat 3 and the lag carries some into the next round.

In the log I posted, eating a single mistletoe healed for 16%. Ardith has said that his elf mercenary (bad CON) with a lot of HP trains heals about 12% from a single healing vial. His elf merc doesn't have as much HP as a 4 HP trained max CON barbarian, so let's assume for these purposes that they're equal.

So, if I can eat 3 mistletoe for a total of 48% HP healing in between a round, and quaff 2 double heals for 48% healing a round, they end up exactly equal. Honestly I still feel that's probably skewed in that I think the lag on eat is less than 66% that of quaff. It's already been pointed out how absurd it is to compare double heal vials to mistletoe, however, so I'll go ahead and leave it at that.


The numbers I gave above are for a 2:1 eat to quaff ratio, and 2/3 and 1/3 preserve that ratio, so all of the multipliers still stand. My solution of reducing the amount of healing you get from MR by 25% should still work just fine. Doing that would reduce the healing rate given by mistletoe from being equivalent to one weak double healing potion down to one strong single healing potion. It will still remain far behind strong double healing potions, and MR barbarians will still be unable to effectively heal from casters healing them. That's really all it will take to balance this; adding lag also punishes scouts and is the wrong solution. My idea is a bigger wimp to MR barbarians, but is also probably the most balanced solution in light of all the evidence we're seeing, and of the enchantment changes.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 10:13 am 
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Yeah, my MR hellion ate a holy word and healed for 31% :/


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 11:05 am 
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Once again, please keep this in mind:

An MR barb has ONLY "eat mistletoe" to keep them alive. A non-MR barb will negate a lot more damage than the MR barb, and therefore is not so reliant on quaffing healing potions.

An MR barb has only their armor (or hide, as the case my be) to prevent physical damage, while the non-MR barb has a plethora of magical options to negate damage. When a non-MR barb heals for, let's just say, 20% of their HP pool, that 20% goes a lot further than an MR barb's hp.

This is one of the main reasons I am saying the amount an MR barb heals from eating mistletoe is adequate.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 11:19 am 
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On the other hand, the other barbarian also has to account for taking spell damage, or taking damage from weapons with magical origin, whereas an MR barb does not.

MR trades optimal performance for a greatly increased automatic innate defense mechanism as well as the ability to remove buffs via negate. As a result, MR barbs are not as good on the front rank. This is a weakness inherent to the build, and not one that I think should be accomodated. It is very obvious that the true strength of an MR barb is on the second rank, where he can spam negate/dirt kick all day and never have to worry about taking any appreciable damage at all unless the front line goes down or unless some suicidal dummy tries to reach over the front rank. Yes, an MR barb can certainly fight on the front rank, but that's not the best place for him to be in most PvP situations.

You claim it as a weakness that a barbarian has "ONLY eat mistletoe" to keep them alive, but I call that a strength. An MR barb doesn't have to gather armor/jewelry with multiple saves, doesn't have to gather buffs for fights, and doesn't have to gather coin and spend time brewing heals or double heals in order to survive in PvP. All he needs is mistletoe, because he's already protected from every single spell in the game innately. That should come with a -drawback,- not manifest itself as a reason why MR barbs should be able to heal themselves for 35% of their HP every round with some scout herbs.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 11:35 am 
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Opey wrote:
Once again, please keep this in mind:

An MR barb has ONLY "eat mistletoe" to keep them alive. A non-MR barb will negate a lot more damage than the MR barb, and therefore is not so reliant on quaffing healing potions.

An MR barb has only their armor (or hide, as the case my be) to prevent physical damage, while the non-MR barb has a plethora of magical options to negate damage. When a non-MR barb heals for, let's just say, 20% of their HP pool, that 20% goes a lot further than an MR barb's hp.

This is one of the main reasons I am saying the amount an MR barb heals from eating mistletoe is adequate.


An MR barb can also sit second row and negate spells like an [REDACTED].


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 2:18 pm 
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jerinx wrote:
[I think a fair answer would be to let herbs (not flasks) through MR. Maybe that's just me, though. Lag would be the 'quickest' answer but I always see something like that as a shortcut around the root of the problem.

This^


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 2:24 pm 
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No. That would allow MR barbs to get sanctuary, armor, haste, giant strength, and protection, yet still let them keep their free 100 extra enchantments.


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