Edoras wrote:
It takes about 2/3 of a round to quaff a vial. It takes about 1/3 of a round lag to eat something. This is evidenced by the fact that the very first log I posted in this thread is a log of Qahz eating 3 mistletoe in between a single combat round. If you start quaffing vials right after a combat round ends, you can quaff 2 vials and the lag carries some into the next round. If you start eating mistletoe right after a combat round ends, you can eat 3 and the lag carries some into the next round.
In the log I posted, eating a single mistletoe healed for 16%. Ardith has said that his elf mercenary (bad CON) with a lot of HP trains heals about 12% from a single healing vial. His elf merc doesn't have as much HP as a 4 HP trained max CON barbarian, so let's assume for these purposes that they're equal.
So, if I can eat 3 mistletoe for a total of 48% HP healing in between a round, and quaff 2 double heals for 48% healing a round, they end up exactly equal. Honestly I still feel that's probably skewed in that I think the lag on eat is less than 66% that of quaff. It's already been pointed out how absurd it is to compare double heal vials to mistletoe, however, so I'll go ahead and leave it at that.
The numbers I gave above are for a 2:1 eat to quaff ratio, and 2/3 and 1/3 preserve that ratio, so all of the multipliers still stand. My solution of reducing the amount of healing you get from MR by 25% should still work just fine. Doing that would reduce the healing rate given by mistletoe from being equivalent to one weak double healing potion down to one strong single healing potion. It will still remain far behind strong double healing potions, and MR barbarians will still be unable to effectively heal from casters healing them. That's really all it will take to balance this; adding lag also punishes scouts and is the wrong solution. My idea is a bigger wimp to MR barbarians, but is also probably the most balanced solution in light of all the evidence we're seeing, and of the enchantment changes.