Shattered Kingdoms

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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Sun Dec 09, 2012 4:10 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
In the end, it is probably a good thing that I can't just fly in, check the inn, and leave real quick.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Mon Dec 10, 2012 12:58 pm 
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Mortal

Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
I think that cities should just be no-gate zones all around. Want in? Come through the city gates.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Mon Dec 10, 2012 2:01 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Its been discussed. Nothing is happening... yet.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Thu Dec 13, 2012 5:34 pm 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
What about Teron? Who really needs to defend this city? It's so godawful huge that it takes forever to travel around without the aerial entrance.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Thu Dec 13, 2012 6:13 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I agree about Teron. No defenders, no protected air space. Please allow gates and aerial entrances!


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Thu Dec 13, 2012 7:02 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I suppose I altered Teron to be congruent with the modifications to the other cities. I'm not totally against the aerial entrances, but I will agree that it should allow gates, if and when the rest of the tribunal capitals do lose that option. Maybe it should be a poll...


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Thu Dec 13, 2012 9:52 pm 
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Mortal

Joined: Wed Nov 05, 2003 8:01 am
Posts: 480
Location: Greece
I think that there should be specific NPCs in each tribunal that can be ordered to sit and sit where told.

This fixes this problem. Removing gates/aerial entrances is just a permanent inconvenience for all that won't fix the problem.

In Exile, there are like 10 weak spots for example. And even if you block all these spots, nothing is stopping someone from cooperating with a non-criminal that will act as gate target.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Thu Dec 13, 2012 10:03 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Revenger wrote:
I think that there should be specific NPCs in each tribunal that can be ordered to sit and sit where told.

This fixes this problem. Removing gates/aerial entrances is just a permanent inconvenience for all that won't fix the problem.

In Exile, there are like 10 weak spots for example. And even if you block all these spots, nothing is stopping someone from cooperating with a non-criminal that will act as gate target.



Having a PC act as a gate target is fine, though. That's RP and that's player interaction. I think we should still have gate targets in the city, but they need to be more like the gates of the city. They should be guarded with posted guards who communicate when lawbreakers gate in.


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Fri Dec 14, 2012 12:20 am 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
How about aerial exits though? Why you can't enter through the parapet how about being able to at least leave though it?


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 Post subject: Re: Removing the parapet entrance/exit in Exile
PostPosted: Fri Dec 14, 2012 3:19 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Its all about defense, and eventually I imagine the capital cities will not allow magical transportation. Recall yes, gate, teleport, rift, (cabal spell), no. This should be considered a buff to tribunals.


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