Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 29, 2024 9:22 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 102 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11
Author Message
 Post subject: Re: Lag on herbs / vials
PostPosted: Sat Dec 15, 2012 12:27 pm 
Offline
Mortal

Joined: Wed Nov 28, 2012 1:05 pm
Posts: 152
Make the lag on vials and herbs equal to the lag of casting the spell(s) contained therein, but after the eating/quaffing of course. Also make it calculate in additional lag for fly/stance.


Top
 Profile  
Reply with quote  
 Post subject: Re: Lag on herbs / vials
PostPosted: Sat Dec 15, 2012 6:55 pm 
Offline
Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Theres one problem with vials. Wimp them too hard and melee will have issues beating casters. I recognize this but at the same time, a caster can quaff their way to victory if you can't bash lock them. I'm not really sure how one could balance that setup though..


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 102 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group