Superman wrote:
The problem with that system would be characters who might be 250 years old, but has spent 97% of that time span completely idle.
How do you accrue so many rewards idling?
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I think that is actually a terrible idea, because we don't want someone to get the flag and then have it forever, because that's just silly.
How do they have it forever, exactly? Textbook straw man.
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If anything, it should be by class, and get rid of the PAR system and bring back heroes. The past few hero tournaments were actually amazing melds of RP ability and mechanic ability, IMO.
Can you give me a good reason for why it's better to do it by class instead of by race? I think it's worse because the long-lived races will have an advantage. An elf paladin will have more time to accrue rewards than a human paladin. Whether you want to call them heroes or paragons is immaterial; you can have an elf hero just as easily as a paladin hero.
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As for long-lived characters, it doesn't help that casters are rewarded, and melee-types are penalized for being long lived. It's actually completely counter productive.
Never mind that the mechanical side of your argument is bunk (the penalties are minor, the HP hit from losing CON hurts casters more than melee types, etc.), but why is this counterproductive? What is counterproductive about encouraging longer lived characters?