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Should MR affect magical weapon damage?
Poll ended at Sun Jan 06, 2013 9:56 am
No, that's too strong. 58%  58%  [ 15 ]
Yes, it's fine the way it is. 38%  38%  [ 10 ]
Yes, but not as much as it does now. 4%  4%  [ 1 ]
Total votes : 26
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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 3:07 pm 
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Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
If I'm wrong, I'm wrong. Like I said, I wasn't trying to suggest that those who disagreed with me were wrong. I was merely trying to express my surprise that I could be resisting magical attacks and still take so much damage.

But, hey, I've been wrong at least once before.


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 3:26 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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If you don't have defensive buffs, you take a lot of damage.


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 4:47 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
help griffon wrote:
Their fur hide makes them resistant to minor wounds, and they shake off both cold and acid with ease.

Sorry, Opey.


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 5:14 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
But since the MR griffon was resisting 100% of the cold damage anyway, it shouldn't have mattered.

I just don't like the -need- for carrying around an extra weapon just to deal with MR barbs, because they're half or totally immune to the best the game has to offer. It especially annoys me when considering the Hammer of Light, because hello, it's a hammer of Light. It's their cabal's namesake and it's absolutely useless against anyone who has trained MR.

Whatever though. As long as enchanted MR doesn't help with physical attacks, then enchanting for MR will be brought back into line. Otherwise it's a huge benefit.


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 5:56 pm 
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Joined: Wed Nov 28, 2012 1:05 am
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Location: Newbtown
Edoras wrote:
I just don't like the -need- for carrying around an extra weapon just to deal with MR barbs, because they're half or totally immune to the best the game has offer.

Even if MR barbarians didn't exist, it would still be foolish to have a magic damage type weapon as your one and only weapon. This is not a valid argument.


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 6:18 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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SK Character: Karsh
Dulrik wrote:
help griffon wrote:
Their fur hide makes them resistant to minor wounds, and they shake off both cold and acid with ease.

Sorry, Opey.


Lol. The practical reality of that "racial bonus" is effectively nil.


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 6:24 pm 
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SK Character: Rolf
Dulrik wrote:
help griffon wrote:
Their fur hide makes them resistant to minor wounds, and they shake off both cold and acid with ease.

Sorry, Opey.


The sad reality is I checked the help file before I wrote that. Oh well, wrong again. :sleepy:


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 7:45 pm 
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Joined: Sat Oct 02, 2010 10:24 pm
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Here's a crazy idea that won't go anywhere: why do we treat the elements as magic? If I smack you with a gob of metal (i.e. Earth), its going to hurt. If you stay under water long enough, is MR going to protect you from drowning? If walking over lava or getting hit with magma hurts, why does MR keep a fireball from burning you? Why does a MR griffbarb struggle to fly in hurricane winds? Shouldn't it just get healed by all that air? Warlocks may use magic to wield the elements, but they themselves really shouldn't be considered magic and aren't in many cases.


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 Post subject: Re: MR and magical weaponry
PostPosted: Fri Dec 28, 2012 8:24 pm 
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Joined: Sun Nov 18, 2012 12:49 pm
Posts: 258
zryych wrote:
Here's a crazy idea that won't go anywhere: why do we treat the elements as magic? If I smack you with a gob of metal (i.e. Earth), its going to hurt. If you stay under water long enough, is MR going to protect you from drowning? If walking over lava or getting hit with magma hurts, why does MR keep a fireball from burning you? Why does a MR griffbarb struggle to fly in hurricane winds? Shouldn't it just get healed by all that air? Warlocks may use magic to wield the elements, but they themselves really shouldn't be considered magic and aren't in many cases.


Guess if you want to get fluffy about it, it would seem magma, fball, etc are all 'conjured' abilities that wouldn't exist without being magical infused. Thus giving the mr barb/eq to negate it's potency.


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