Shattered Kingdoms

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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:15 pm 
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Dulrik wrote:
This discussion helped surface a memory of a recent bugfix which I do not believe was mentioned in an update post. It turned out that haste had not been properly penalizing regeneration for the last several years. The penalty has been reinstated.


Regenerating what?


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:17 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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ninja_ardith wrote:
Dulrik wrote:
This discussion helped surface a memory of a recent bugfix which I do not believe was mentioned in an update post. It turned out that haste had not been properly penalizing regeneration for the last several years. The penalty has been reinstated.

Regenerating what?

HP/Mana/Move


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:17 pm 
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So about weaken and taunt, do those affect peak attributes?


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:18 pm 
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I mean yeah I can eat an herb and have 19 for a bit. Then be stuck at 14. And if I run into trouble again I can go for the gold at 18 then be stuck at 13 for a while. And by a while I mean... Hours?


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:18 pm 
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Do we really need sorcerors with 25 str running around? It's already possible to hoard half the game with 15 str.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:18 pm 
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ninja_ardith wrote:
So about weaken and taunt, do those affect peak attributes?

Not currently.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:20 pm 
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Well that's silly. I'd have given hurrays for buffing swashbucklers, and making maledictions usable. Oh well.

About this 500 lb strength limit for sorcerers to hoard with now, is this necessary? People who play sorcerers tend to think that because they get shrink that the class name is actually hoarder, and they go out of their way to hoard any little thing they can. I think it's sort of silly to give them extra hoarding power.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:23 pm 
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Superman wrote:
Oh god.

wtb logs of somebody PKing with 15 dex

Time to get off the waaaahmbulance. Same answer as the necro thread. If after a month of play this actually turns out to be completely FUBAR, we'll talk then about dialing it back a bit.

PS. I'd be interested to see logs of people PKing with 15 dex.


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:24 pm 
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I agree with giving them 25 str and dex now. I mean if not who is going to hold everything for the melee chars who can't carry their own armor anymore if they use GS


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 Post subject: Re: Code Update 12/27/2012 Q&A
PostPosted: Fri Dec 28, 2012 9:24 pm 
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It's called "being a centaur" Big D. And there's a reason noone plays centaur melee. 16 dex is terrible. 15? lol


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