Dulrik wrote:
Baldric, I don't want to take away from any and all RP you have displayed, which I'm sure has been superb. But are the best PKers also the best RPers on SK because you guys are just such hot roleplayers? Or is it because we have driven other roleplayers, who may be even better, away from the game due to our self-reinforcing tactics-centrism?
This.
That said, SK is still the only RP mud I can recommend to my friends. It may not be perfect, but it is, in my opinion, a step up from those MuD's or other 'roleplay' games where you just cannot touch anyone unless they first condone to it. It just doesn't feel real at all. No immersion.
I do however feel that what Dulrik said is true. "The game feels like text based counterestrike with RP for fluff" is what someone said to me when he quit
I really think loot is a big part of it.
Seasoned players will play characters that 'magically' know where loot is, and they will go get it. They also of course magically know how to GM in 15 hours. The game rewards this kind of play, and well it should, but it should also reward the player of a 600 hours long character that is still level 40 -more- than it rewards the 30 hours long character gm with all the epik lewt.
How? That's the big question.
Specific vendor selling good (and I mean top tier) armor and weapons available only to long time players? Maybe. Maybe it also gets better the more you play.
Ability to train in a skill that is not in your class? That might work.
Ideas like these are a dime a dozen though. If Dulrik decides that this situation 'needs a fixin' I'm sure he will come up with something that will, in the long term, work well.