Dulrik wrote:
ObjectivistActivist wrote:
Dulrik wrote:
Modifications to earning XP and spending XP are two different topics. I could implement entirely or not implement at all Achernar's proposal for earning XP and it would not promote or deny any suggestions for spending. Keep in mind, we already spend XP for more than just gaining a level; it's also used to earn intangible skills. I could see XP being spent in the future for other intangibles (custom socials, restrings, social position) but not for tangibles (game objects or money).
I may be missing something obvious, but I don't see anyone suggesting anything about spending xp on tangible rewards.
Both tangible and intangible rewards were mentioned as a starting point of one of the other threads. I am not sure if spending experience was part of that original proposal but it certainly could be. We could debate whether there should be separate experience point systems for PK (combat) and RP, where you only earn rewards for one type by earning those type of points. Either system has drawbacks in my mind.
If you only can get RP rewards by earning RP experience, where is the motivation for the PK-only player to bother roleplaying? On the other hand, if you can earn all the RP rewards through PK experience, again, where is the motivation for the PK-only player to bother roleplaying? Some sort of dual system where experience points maintain their character but are spendable on the other side at a less efficient rate might work, but would also be more complicated.
Much simpler is a seperate and less confusing type of spendable currency called something entirely different. Call them...I don't know, Tokens of Fame or something of the sort. These can be given out automatically based on the above system posted by Achernar (which is actually quite a good way of judging RP-oriented experiences in a systematic manner), and also on a on-demand basis by staff (and possibly paragons) which would allow for the system of log submission and staff oversight that I suggested in the previous thread to make sure that even if someone is not on peak hours, or there are lulls in staff activity in-game, there are still rewards for outstanding
quality RP. Again, it is quality we're looking to enhance here, in addition to quantity.
These tokens could then be spent on both tangible rewards (appealing to and encouraging pk-oriented players to enhance their pk with more and better RP), and intangible rewards (further enhancing the experience of rp-oriented players). That way you encourage an overall increase in RP quality and quantity, instead of focusing on a small subset of the pbase only.