Pook wrote:
The flip side of this, is in not wanting the game to become a freeforallPKfest. As much as 'we're at war and I'm invading anytime I want' makes realistic sense, I could see the negative affect this could have on newer players. If there were a way faction leaders could coordinate times/efforts (with toggles, free of needing immstaff) that could maybe work. Essentially both factions agreeing that 'this day is a day of battle' sort of thing. Would also make an increased movement for more leaders/more active leaders, and require a degree of RP to initiate.
A good counter for the above, would be to set fixed, or semi-fixed periods for the various diplomatic states. For example, declaring war may comprise of:
Day #1: No Pk points awarded. Preparation for both sides (Remember, this is an official War declaration, by kingdom to kingdom and it takes time for armies to mobilize. The aggressor will have the advantage of having a force ready at this point, thus leaving little time for the defender to react)
Days #2 to #6: War. Full PK points awarded as described by Revenger's idea.
Day #7: Consolidation. 1/2 PK points awarded while leaders resolve their difference and switch to a non warring state. If they do not, Day #8 continues the cycle from Day #2 above.
When a war is over, points are tallied and added to each faction's total. Then, follows a period (a week?) between these two factions consolidate their power, rebuild their strength and cannot declare war
to each otherI see. Instead of having leadership on both sides having to flip the toggle, one side can to initiate the 'Day #1' phase. This would work provided all members of a group could see that declaration? Would the war status auto-toggle on for the other group Day #2 then if a leader has not been around to acknowledge it? Or if war is declared by 1, it is war for both?