Galactus wrote:
Right now, as it stands. CRS is 99% used when the other team is offline.
Here are options that could mitigate or stop it so that there is meaningful battles at the keeps:
1) If a keep is raided w/o any defenders online or within... 1min of online the debuff only takes affect after 24hrs (to stop ganking of relics on off-peak times)
2) When a relic is stolen, instead of losing them all off of the bat, how about 1 skill per 24hrs till it gets to the baseline.
3) Tied into one, make offline ganking nigh impossible... somehow.
Not that I'm involved with this sort of thing at the moment, but some ideas:
1st Idea> Org chosen vulnerability times that are publically known. (Meh, not my favorite idea).
2nd Idea> Buff the keep guardins, but for every online member make them weaker. (See below)
Something like:
> No members online > Invincible Guardian
> 1 Member online > Close to Impossible
> 2 Members online > Todays strength
> 3 Members online > Easier
> 4 Members online > Even easier
> 5 Members online > Easiest
> etc.
RP Concept, more members online less need for guardian to be as defensive.
Buffs, numbers, etc. are all tweakable