Styles wrote:
This is certainly true. What's cool now is there is a lot of room for variety in "uber" armor. Some could be pure AP, some could be AP/MP or AP/MR, some could go heavy on a specific save, and some could be a combination of AP/MP and saves. Different types of "uber" armor would be useful to different builds.
You need fortitude and willpower on your armor slots, if you are going to have any shot of getting those two saves to a decent level. Otherwise, enjoy spending your time in PK being put to sleep, petrified, etc.
I tested this pretty extensively with a shaman friend. My first suit of armor was diamond with innate MP. I filled in all my jewelry slots with willpower and fortitude and then added a +greatly enhancement for both willpower and fortitude. It wasn't enough to reliably protect me against sleep and other maledictions.
So I switched out my diamond armor to a mix of mithril and adamantite that had innate willpower and fortitude. I continued using the jewelry pieces will willpower and fortitude, and voila - I was suddenly able to resist sleep and other maledictions reliably.
You have two options in the new system, IMHO:
1. Use armor with innate fortitude and willpower - then enchant the armor for either AP or MP, depending on whether you fear melee damage or spell damage more (both are augments and stack). Use willpower and fortitude jewelry, and throw a +greatly enhancement of willpower and fortitude on top of that. Fill in the rest of the enchants with whatever stats you didn't max, with a priority towards wisdom, constitution and dexterity.
2. Use any armor you want and enchant for MR. Enchant your jewelry for stats, HP, etc. While this is the easiest option, it also has a lot of drawbacks.