Achernar wrote:
This idea is sound because it not only stops recalling. It could indeed stop a holy word, if it did enough PE damage.
Me likey.
A
see, now you're looking more into it
it's more utility than just curse:
- can make hit and run with retreat a bit more painful / difficult
- can cap a huge damage dealer by killing his damage output/ability to run if you stack him with enervates
- can prevent holy words from firing
- can help deal with word of recall
- can force someone into choosing speed jog or walk over speed run, meaning they can be caught easier
- can prevent a spellcaster, who won't have a very high pe base, from running
- other assorted stuff!
there's more to it than the couple few things you all have thought about. people are kind of saying necromancers need to be stronger than they currently are, and i always think that barring voodoo, shamans are relatively weak considering they have no reliable, single-target damage. this is a tool for both of these classes, and you might be able to make a case for others. think about it in that light.