Thanks for the specifics, Achernar. When you say "Adding AR to existing items" do you mean the AP enchant? As far as enchants go, are you considering altering any saves (will/fort/reflex) on existing armor? That's a pretty big balance issue in SK at the moment, as armor/jewelry which comes with innate saves is infinitely more beneficial than armor which doesn't.
Dulrik wrote:
Edoras wrote:
I have a feeling that people who have taken the time to go out and identify 90% of the items in the game are going to have to redo all that work after this
Edoras wrote:
IDing every single item that is sold in an area, or that spawns on NPCs in an area is time-consuming and mind-numbingly boring, but certainly worth the effort: Doing so again for no reason is just masochostic or OCD.
I would guess Edoras rates very low on the Explorer Quotient of the Bartle's Test. Explorers will be happy at the prospect of getting a chance to discover something new and even enjoy the challenge of ferreting out the changes. I think part of the reason Achernar is even announcing that he's making changes is to excite the Explorer types. That Edoras sees it as mind numbingly boring just shows he's a different type of player. So Edoras, instead of denigrating this, just find yourself an explorer who will enjoy doing the "work" for you.
I wasn't intending to come off abrasive. I expressed gratitude on letting us know that changes are happening, and requested some more specifics. I love identifying items and finding things out, especially if they are beneficial to my character or his allies, but there can be many areas of SK with dozens of items and the prospect of identifying all items in an area for a second time with a strong possibility of finding out nothing new doesn't seem that enticing to me, nor can I imagine many players for whom it would be exciting.
Looking back at my wording, I can see how what I said could be taken as passive-aggressive, but I was not expressing annoyance at the changes because a lot of areas really took a hit from the enchant changes and could stand to be reworked. Instead, I was trying to convince Achernar to be a bit more specific so that myself and anyone else who might be affected will have a clearer idea of what to look for instead of rooting around in hundreds of miscellaneous identifies wondering if we'll see something new. I think my first post, which you took out of context, aptly describes that.
Edoras wrote:
I appreciate you letting us know what's happening, and while you certainly can't tell everyone a list of every single change, it would be nice to know what sort of things to expect. I have a feeling that people who have taken the time to go out and identify 90% of the items in the game are going to have to redo all that work after this, and it would be nice to at least know what sorts of things to be looking out for.
Again, I'm glad for the rework, but my point was more that people who enjoy exploring (myself included) like it because it gives them a sense of accomplishment, and that sense of accomplishment is taken away when everything they've learned changes, because it invalidates all of their exploring. Changes certainly need to happen, and I'm not complaining about them. I'm just trying to make the game more fun for everyone by asking Achernar for helpful information.