Ardith, I love you.
When I read your earlier post, I wanted to say that in the hands of a really good player, even a halfling barbarian can rule SK. The question is how to make swashbucklers a class that is enjoyable and fair even to the averate player.
I'm really glad you took the time to playtest swashies, my favorite class in the game. The results were pretty much what was expected, but it's good to have them confirmed like that.
One thing to expand on what you said, is the comparison of the swashie to the merc, and even the barbarian. These three classes are meant to be SK's 'tank and dps' frontlines, but the barb and merc have had a way easier life with this than the swash since the SK weapons overhaul of 2003 (or thereabouts). Something happened after those changes that really left the swashie behind, but having played with, and against swashies like Jinn, Arsilan and Feanor, I thought that the class was fine. It always bothered me however, how vulnerable the swashie is, at all times.
Like I said in another post, a swashie is forced, in all pve or pvp situations, to stand up front, with his mithril armor (dont even have supernatural skins anymore
), and no reach weapon. Further, he needs two good weapons, not just one, to be able to cope. Meanwhile, barbarians and mercenaries (who both enjoy heavy armor and a bunch of ways to mitigate damage/heal, and have other nifty tricks up their sleeves to be useful), can just whip out the 'anti-swashie' tactics when they see the swashbuckler, and really reduce his chances of victory to almost zero.
You said earlier that if mithril is fixed, and taunt is adjusted to the new changes, swashies would be A-OK. Do you still stand by that argument? I for one think swashies need a lot of things, to be made a class that is as enjoyable to play as a merc or barbarian.
Just examine what barb/merc enjoy for a moment:
Merc: Retreat, Rally (its something!) specialize. A merc can be really useful in most cabal/tribunals
Barb: Self-heal mid combat, unarmed damage, toughness, negation (i have no idea how that works btw) track, butcher, and a barbarian can also be really useful in most cabal/tribunals, if less so than the merc.
I'm sure I'm forgetting a lot, but try comparing a swashie's bag of tricks to the lists above. It doesn't get close, and, swashies also don't really benefit from a lot of cabal abilities like the other classes do.
tl;dr: Swashies are a really, really limited class in what they can do. Which is fine, but If that's the case, they should really be the boss at it. They should dominate front row melee, not tag along.
PS: I don't think that shield block is in need of a wimp, but maybe swashies can get a skill that allows
them to slip past it for example.
Sorry for long post. Potato.