ObjectivistActivist wrote:
Factions do not have alignments or auras. Calling any faction aligned by the standards of a player character is wrong. Presuming any wrong-doing on the part of a particular character for being in a specific faction based on their aura is wrong. Punishing player characters for association with particular factions, when said player character is acting within the bounds of their alignment, is wrong. Punishing violations of player character alignment based on SPECIFIC INSTANCES OF ALIGNMENT VIOLATION is right.
Do not apply alignments to factions. It is a violation of the intent of the implementor of this game. Alignments are for NPCs and PCs, not factions.
Just look at the auras and names of the cabal guardians and relics. Look at the auras of tribunal NPCs. Do not overcomplicate things with semantics. In what internally consistent vision for SK would lightie tribunal NPCs take orders from an overtly evil person? They have alignments, too. Should the IMMs start handing out curses to Lazeran and Quarin? Why would a dogmatic, principled, or even aberrant character defend or work with a "guardian of chaos?" Why would a relic such as a scabbard of pure light impart powers to something impure? The list goes on and on. I will listen to no specious claims that the cabals are not distinct from each other in their place along the internal moral axis of SK.
The factions have very obvious roles to fill to accommodate the variety of alignments that SK offers. When this gets hijacked it drowns the game in a sea of tedium and obnoxious RP and leaves players who want to play characters with appropriate alignment/cabal choices with no options. It also repeatedly leads to IMMs feeling the need to step in and get involved when things inevitably get out of hand. Both of these outcomes are bad for the game, end of story.