Kaylia wrote:
Styles: Except that I have yet to read any alignment file that explicitly prohibits a character from joining a faction because of the alignment of one of its leaders.
Sensible RP will prohibit people. When someone leads out of type he blocks people who engage in sensible RP and adherence to very standard character types from joining factions where they find his leader objectionable. They have to ignore alignment to join a faction that is appropriate for their character. You may not see this in a help file, but it has been repeatedly stated that characters must RP alignment. This is especially the case the way the oathbreaker system works. If I am playing an dogmatic or unprincipled character and I join the Druids, but they have a diabolic character asking me to do this or that diabolic thing, it's only a matter of time before I either have to quit or I get thrown out for refusing to help (or working against the leader). Now my entire character is jacked because not only could I not participate in the faction I wanted, I am now an oathbreaker and can't participate in
any faction without some IMM intervention.
You are arguing this "creates opportunities for RP." Yes, it does. Tedious, annoying RP that has happened a thousand times before that squeezes the life out of SK. I don't know anyone who wants to spend time on SK constantly at odds with his faction leader, feeling like his character is going to have to leave the faction any minute. Factions do not exist for this reason; they exist to give every character type a chance to join a group, get some extra abilities, and have an opportunity to engage in PvP against factions with opposing goals and ethos. Internal strife will still happen even without leaders of inappropriate alignments being around to screw everything up.
You will not find any of this laid out succinctly in a help file, but it's just common sense. If it's to be found anywhere, it's in "help rules" right in the section on the golden rule:
Quote:
THE GOLDEN RULE -- Everyone knows this one. "Do unto others as you
would have them do unto you." It works a little differently on SK though.
What it means is that you should attempt to respect the fact that other
players are here to enjoy the game as well and gear your roleplay with other
players to accomodate that.
When you lead out of type you are, in fact,
disrespecting the fact that other people are here to enjoy the game by making it difficult for people who want to play totally standard characters to join factions that would be totally appropriate for them were it not for the leader being of an inappropriate alignment. If you roll a character whose alignment is out of type for a faction, then if you join that faction it should be with the knowledge that you will not be the faction leader. That would be adhering to the golden rule. If you must play a grey MC or lightie Druid or dark Guardian or whatever, do it and accept that you won't be the leader. What's so hard about that?
Since the players have proven themselves incapable of following the golden rule over and over in every imaginable context, I brought this up here to ask the IMMs to more tightly control who gets leader flags based on alignment. Especially since the IMMs themselves have made it clear that there have been problems with players appropriately playing alignment lately; almost all of that stems from people leading factions out of type. If you allow this to keep happening, you will just keep getting the exact same problems with alignment over and over. Fix the problem at its root, I say.