Meissa wrote:
I don't mind anyone letting logic lead them to conclusions, but presenting those conclusions as those of the IMMs is not cool. Interestingly enough, it's precisely this issue that has stirred up so much IC drama over the last few weeks.
OA is the only person who has done that ITT, and I don't think anybody is buying it anyway. I am presenting an argument for the consideration of the IMMs, not something that I believe is any conclusion they have reached (yet). The only assumption I have made about IMMs is that they believe that there has been a rash of widespread alignment adherence failure on SK. I also agree with that assessment, and I am sharing some ideas to address it.
What's even more interesting than your interesting observation is that, in accordance with the very logic I have been espousing ITT so far, this could have been entirely avoided with appropriate faction leader alignment restrictions in place. IMMs would not needed to have been involved if the factions all had appropriately aligned leaders. You see the problem as being players presenting their conclusions as IMM conclusions, but I see the problem as IMMs having to get involved in the first place, which then inevitably leads to scenarios like this. IMMs really shouldn't have to get involved in things like this (especially not on an IC level, though OOC is still occasionally required), but it happens when factions stray too far from their purpose and when leaders in
multiple factions are simultaneously the wrong alignment for those factions. It turns everybody's alignment RP upside-down. I say cut the problem out at its source and quit wasting time dealing with the symptoms.
This problem is, of course, only exacerbated by things like the oathbreaker flag and hard-coded CRS. It makes playing your alignment even harder if doing so risks getting you an oathbreaker flag for standing up to an inappropriate leader, but then we have to hear here that alignment trumps faction and religion and whatever else. When there are hardcoded penalties like being an oathbreaker for playing your alignment right and trying to play in a faction with an inappropriate leader (or even worse being in a faction when an inappropriate leader gets promoted) it makes your character much less interesting and less fun to play. It contributes to early retirements and lack of character development when someone gets shut down because of this. The incentive structure in the game should not be at odds with good RP, ever. You should not RP well only to have yourself made an oathbreaker or unable to join a faction appropriate for your character because of a terrible choice of leader. A player willing to let his alignment-based RP fall short would come out better than someone whose alignment-based RP is flawless in cases where a faction has an inappropriately aligned leader, and that is clearly a shortcoming that needs to be fixed.
If you want people playing their alignments properly, then please make it less painful/annoying/disincentivized for them to do so. Make sure it is fun, the players in question have great faction options with appropriate faction leadership, and have good RP rewarded. Do not let poor choices in faction leadership run amok and undermine other players and the entire game by wrecking what should be a very simple light/grey/dark paradigm that SK relies on to function.