Shattered Kingdoms

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Does my argument sound logical and reasonable?
yes 50%  50%  [ 3 ]
no 50%  50%  [ 3 ]
Total votes : 6
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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 6:15 am 
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Mortal

Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
Okay, if this is indeed in regards to Grenth or the colossal giant scout, let's just say you were indeed busted ICly by a PC.

Chris


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 9:42 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Grenth? The god of death in Guild Wars plays here?!


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 10:58 am 
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Mortal

Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Baldric wrote:
In the world of SK, everyone gets a resurrection. If we wanted things to be consistent and to make sense, you could never get away with a crime by killing the witnesses. The NPCs would get a rez and go report you.

So not only should the tribunal be able to see where the money is being spent, but all of your crimes should automatically get reported to the judge within 20 minutes of committing them.

I think the law system should get a major overhaul in general, though.


Maybe logic is the wrong thing to ask for in a game that constantly defies it, however, the argument I have brought forth has merit, if things are actually happening that way. Your argument... well, it's kind of weak to be frank. You have brought nothing to the table but a far fetched tale as to why my topic is a moot point. If you kill the witnesses and do not become outlawed, as I have been led to believe by other players, your name should never be shown on any list. This doesn't make sense as far as the game is concerned, screw logic.

To touch on the Rodwen's comment... if you send out 10 for x, y and z, and only 5x, 3y and 7z return, that still doesn't automatically tell you who killed them.

I've just seen that Arelgama and Travorn replied while I was typing this out! Well, if he was caught IC this doesn't seem to be a concern, yes? That was the main thing I was looking for, proof that this was or was not an issue. If what Arelgama says is true, it is a non issue. Thank you for bringing that up.


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 12:33 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
To be honest, I did misunderstand your original post. I'm not sure if this was my reading comprehension skills failing or if you just made a confusing post.

There is a feature in the game where a tribunal leader can go to the bank and find out how many resources have been spent on BOUNTY NPCs. This information includes who spawned the bounty NPCs and when. I thought you were complaining about this feature. It turns out you were not spawning bounty NPCs, but killing off regular guards, and did not know how you had been discovered. You thought it was a bug but it was actually a PC.

Even so, my argument isn't weak. Given the way the SK world works, it makes absolutely no sense that you can kill off witnesses to avoid getting reported. When I played, I would constantly kill off NPC NPCs who witnessed my crimes, and avoid getting reported for it, but it occurs to me now that this is borderline code abuse. These NPCs are clearly getting resurrected, and there's no reason they wouldn't immediately go report you for killing them, except for a limitation in code.


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 1:18 pm 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
I suppose... I'd really like to know why they would be considered to be resurrected, rather than replaced though? I would think players are treated a bit differently in this regard. I would never have placed the resurrection card on an NPC, it just seems kind of silly. Is this a common thought with the player base? I could see it with certain npcs, but generic, especially guards?


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 1:50 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I don't know what the general consensus among the pbase would be, but I would assume that NPCs are getting rezzed or using the oracle etc, like a PC would. I think it makes more sense than your suggestion.


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 3:10 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Baldric wrote:
I don't know what the general consensus among the pbase would be, but I would assume that NPCs are getting rezzed or using the oracle etc, like a PC would. I think it makes more sense than your suggestion.

As Dulrik has always said, NPCs are not supposed to be any different than PCs.


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 3:21 pm 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
Obvious solution: NPCs get spirit disorientation after respawning.


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 3:27 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
There are definitely real differences between NPCs and PCs, though I generally think they should be kept to a minimum. I notice that the law systems distinguish "low murder" as killing an NPC and "high murder" as killing a PC.

That being said, there's nothing in the game that would suggest NPCs are so different from PCs that they can't come back to life.


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 Post subject: Re: Tribunal... bug? Or possibly something that needs change
PostPosted: Sun May 19, 2013 3:40 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
As a rule of thumb, you should expect that uniquely named NPCs are being resurrected, but Mr. Generic Guard is not being resurrected.


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