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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 12, 2013 10:37 am 
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Mortal

Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
patrisaurus wrote:
I see a lot of blocked Rodwen posts and exasperated sounding replies to them. This seems as good a time as any to remind new users of the friend/foe function. It's accessible in your user control panel. Highly recommended.

Your mom is highly recommended if you want STDs.

P.S. Yes, I know he can't see that if he has me listed as his foe. >.>


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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 12, 2013 10:42 am 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
FinneyOwnzU wrote:
Making a new "flee" class of triggers and aliases for zMUD/cMUD to print the direction you fled to the screen. Currently, the game shows the direction you run/dart/gallop/ride before it shows the flee message, which can easily be lost in scroll spam - especially since the room's description you flee into is part of the scroll before the flee message is sent by the MUD.

Code:
[HP:100%] [ME: 32%] [PE:100%]
> flee
You run north.

A dank hallway
  The finer tilings seem to have been reserved for elsewhere in this
structure, as the walls and floor here are made of a more roughly-cut
granite, with enough detail afforded to them to make the hall up to
standard, and no more.  Blotches of mud cake the ground and the air here is
dense with the stench of blood and sweat, the tinge of iron keen upon the
drafts.  The doors are nondescript, no decor or other marking adorning them.
Obvious exits: s nw(closed) ne(closed)
A silver-winged pegasus walks in from the south.
Run away!  Run away!


The new class will print in bold cyan (#CO 11) the following: You fled NORTH! (or whatever direction is captured by the variable) after the Run away! Run away! Should make it a little easier to figure out where you fled.

Not the targeted flee command you wanted, but better than nothing. I will post it in the Clients forum when I finish it.


Thank you Fin. You see, these are the kinds of replies that are good. It doesn't derail the thread, nor is it condescending. I may not solve the issue, but definitely helps.


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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 12, 2013 10:45 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Yay way to go finney.

[REDACTED] you guys I'm outie.


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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 12, 2013 11:13 am 
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Mortal

Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
Maxman, let me teach you a trick. Whenever Rodwen says something, use the following phrase:

shut up rodwen


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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 12, 2013 11:58 am 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
OBLIGATORY PHRASE NUMBER 1. Shut up Rodwen.
OBLIGATORY PHRASE NUMBER 2. A lofty male elf has been blemished until atonement.


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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 12, 2013 1:18 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
What LPP said. This thread got large fast for no good reason.


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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 12, 2013 7:13 pm 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
I'm not complaining; this is great comedy.


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 Post subject: Re: Possible change for the flee command?
PostPosted: Tue Jun 25, 2013 2:16 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
You should be allowed to try to flee in a given direction, not guaranteed success.


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 Post subject: Re: Possible change for the flee command?
PostPosted: Wed Jun 26, 2013 12:38 am 
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Mortal

Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Anjin wrote:
You should be allowed to try to flee in a given direction, not guaranteed success.


I would settle for a 50% chance to flee where you want. Again, not a bad point of view on the topic. Good post.


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 Post subject: Re: Possible change for the flee command?
PostPosted: Mon Jul 01, 2013 8:47 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
FinneyOwnzU wrote:
Making a new "flee" class of triggers and aliases for zMUD/cMUD to print the direction you fled to the screen. Currently, the game shows the direction you run/dart/gallop/ride before it shows the flee message, which can easily be lost in scroll spam - especially since the room's description you flee into is part of the scroll before the flee message is sent by the MUD.

The new class will print in bold cyan (#CO 11) the following: You fled NORTH! (or whatever direction is captured by the variable) after the Run away! Run away! Should make it a little easier to figure out where you fled.

Not the targeted flee command you wanted, but better than nothing. I will post it in the Clients forum when I finish it.


Finally got around to doing this - sort of ham-handed and not as elegant as I would like, but it works nonetheless. You will need to type "fle" instead of flee in order for the direction your character fled to be printed to the screen.

It looks like this in the game:

Code:
[HP:100%] [ME:100%] [PE: 57%]
> flee
You run south.

A Small Hallway
  This small corridor proceeds north and south in a direct line.  The walls
have been inlayed with marble panels which gleam with the golden light of
two small sconces connected to the walls.  The floor beneath you has been
constructed from a pale wood- pine, perhaps- which has been lacquered to
reflect a soft shine.  To your north you can hear the subtle sounds of the
trickling water which pours merrily from the fountain in the foyer.   
Obvious exits: n s
Run away!  Run away!
>>>>>>> You FLED south <<<<<<<


Enter the following on the command prompt in zMUD/cMUD, if you want to use it:

#ALIAS fle {#T+ Flee;flee}
#TRIGGER {You {run|dart|gallop} (%w)} {#VAR panic %1} "Flee"
#COND {Run away! Run away!} {#SAY ~>~>~>~>~>~>~> You FLED @panic ~<~<~<~<~<~<~<;#T- Flee} "Flee"


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