Meissa wrote:
The "long timer" has to do with completely switching factions, which must be facilitated by the staff, and I personally think it makes plenty of sense. If you vow to give your life in service for one organization and then leave -- on whatever terms --, why on earth would another organization assume that your word was of any more value than the first time you gave it?
I think the indignation about the time and effort requirements (Yeah, it's not just a timer. It's time spent actively engaged in your progression to the new organization -- being an 'unofficial' member [retired/inactive time doesn't count for anything]) stems from the fact that we like instant gratification. It's usually pretty easy to get into that first cabal or tribunal, after all. And really, it is undoubtedly easier to just roll a new character.
I really forsee that this is one of those things that Dulrik will not be budging on.
That was my exact point.. you can RP a very good reason why things happen. What I suggest isn't your player.. just leaving. As I mentioned, if you.. 'just leave' you have the flag and the long wait. Also, do you think there should be a little room for improvement on the oath taking itself? Should we all be forced into giving an oath for life, or could the oath be for a period of time, at which point you would have to then decide to give another oath for life, or leave under honorable conditions?