Shattered Kingdoms

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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 3:50 pm 
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There isn't an actual "timer" to it. Oathbreaker is based on an "indefinite" period of time. As was stated earlier in this thread, you must be willing to put in the effort to overcome it in the eyes of the immortal handling your case. I can think of a few instances of this happening and the one in particular I have in mind took over a year IRL.


Last edited by Imperialistic_Babble on Sat Jun 22, 2013 3:56 pm, edited 1 time in total.

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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 3:52 pm 
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maxman wrote:
What's the actual RL timer, if you don't mind my asking?


I don't think there is an actual minimum time requirement, if that is what you are asking. When I inquired about having oathbreaker removed on a character, I was told to provide logs of RP over an extended period of time that demonstrated my character's interaction with the new faction he wanted to join.

Since it takes about 20 to 25 hours for me to GM a character, I decided it was easier to simply make a new character. Being in a faction is more important to my enjoyment of the game than any other factor, so it was an easy decision for me.


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 3:58 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Finney's one of the biggest twink players just in case anyone here who's new was wondering just how prevalent his mindset is in SK.


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 4:08 pm 
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Edoras wrote:
Finney's one of the biggest twink players just in case anyone here who's new was wondering just how prevalent his mindset is in SK.


Given the statistics that Dulrik quoted earlier in the thread, I would argue my mindset is very prevalent.


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 4:36 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
People don't often switch factions on characters, true. However, I'd wager that it isn't because people have no problem ditching their character and rerolling instead of RPing it out, but rather that people don't often play characters who want to switch across totally separate cabals.


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 4:45 pm 
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Edoras wrote:
People don't often switch factions on characters, true. However, I'd wager that it isn't because people have no problem ditching their character and rerolling instead of RPing it out, but rather that people don't often play characters who want to switch across totally separate cabals.


I am still uncertain what point you are trying to make - either about oathbreaker or the mindset of the people that play SK. I don't have particularly strong feelings about oathbreaker one way or the other, since it has very little impact on me.

I imagine it might be more irksome to a player that doesn't level quickly and has to choose between leveling a new character, an extended period of having no faction while they RP the faction change, or simply quitting SK.

As for my personal mindset, I think my contributions to the game (both IC and OOC) speak for themselves. Nearly every person that plays SK benefits from the time and effort I have freely donated to make the SK zMUD package and MUSHclient settings.


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 5:05 pm 
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Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
If you quit the harlies can you join anything else?


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 5:07 pm 
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archaicsmurf wrote:
If you quit the harlies can you join anything else?


To my knowledge...if you quit any faction, Harlequins included, you can only re-join the faction you quit (assuming they will take you back) unless you do the RP required to bypass oathbreaker and get inducted into a new faction.

I did a search and here are two relevant comments I found concerning oathbreaker (basically, don't quit or get kicked from your current cabal with the intention of joining a new one, since it will likely never happen):

Algorab (Jinnahra) wrote:
There seems to be some ongoing confusion about the Oathbreaker flag, so a clarification was felt to be in order.

The Oathbreaker flag is set onto a character's file anytime he/she is removed from a cabal/tribunal. It is a permanent flag in that file and is not ever removed, no matter what happens to that character from that point on in that character's life.

The Oathbreaker flag affects nothing in a character's life other than that it makes it impossible for that character to be inducted into a cabal/tribunal by another character. An immortal (some immortals, at least) can still induct a player into a cabal/tribunal, but no mortal character can do so.

This leaves open the question of the circumstances under which an immortal might induct a character with the Oathbreaker flag into a cabal/tribunal. Deliberately so, because I'm not even going to try to delineate those circumstances other than to say that each case would have to be looked at on an individual basis.

Even when looked at individually, though, any such inductions would still be very few and far between, requiring consistently outstanding RP on the part of the character, as well as some factor in the character history that is out of the ordinary...something that shows that this isn't just the typical sort of cabal-hopping that the Oathbreaker flag is designed to prevent.


Dulrik wrote:
While everything Algorab said is true, I just wanted to emphasize even more that the Oathbreaker flag is there to enforce the rule that you only get to join one cabal during your character's existence. Choose your cabal carefully before asking to be inducted and then be sure to please your cabal leader or risk uninduction. If you get booted and think that YOU are going to be the 1 in 100 that is an exception to the Oathbreaker flag, then you've already guaranteed that you won't be.


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 7:26 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
First, just as another point that's worth making, there is no restriction on switching between cabals and tribunals in the same nation. You can leave Keeper and join Hammer, leave guardians and join Druids, vice versa. It's going outside of any given country's faction that is limited.

That said:

Finney wrote:
I am still uncertain what point you are trying to make - either about oathbreaker or the mindset of the people that play SK. I don't have particularly strong feelings about oathbreaker one way or the other, since it has very little impact on me.
Just before I made that post, maxman was asking what the RL time limit on getting oathbreaker removed was. Your response was "Well, it's a subjective term that's coined as an 'extended period of time' but I'd rather just delete that character and roll a totally new one to GM in 20 hours to get into the cabal I want." This response indicates that you don't really invest that much into your characters and don't have any qualms about trashing them if you'd have to actually perform lengthy RP to get something done on them.

I'm just letting maxman (and anyone else new to the forums) know that your viewpoint, while completely valid and not necessarily hurtful to the game, is not the average viewpoint of the playerbase. Someone who plays SK primarily for the RP and not for the mechanics probably A) isn't all that interested in learning how to GM a character in 20 hours and B) would be willing to go through a period of time in between cabals if he honestly felt that his characters' RP was leading him to leave his current faction and join another one. You seemed to dismiss this concept outright as if it was a waste of time if not unachievable, and while to you it may be, to many players the possibility of having a changing character concept is a really important feature.


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 Post subject: Re: Oathbreaker
PostPosted: Sat Jun 22, 2013 7:45 pm 
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Edoras wrote:

That said:

Finney wrote:
I am still uncertain what point you are trying to make - either about oathbreaker or the mindset of the people that play SK. I don't have particularly strong feelings about oathbreaker one way or the other, since it has very little impact on me.
Just before I made that post, maxman was asking what the RL time limit on getting oathbreaker removed was. Your response was "Well, it's a subjective term that's coined as an 'extended period of time' but I'd rather just delete that character and roll a totally new one to GM in 20 hours to get into the cabal I want." This response indicates that you don't really invest that much into your characters and don't have any qualms about trashing them if you'd have to actually perform lengthy RP to get something done on them.


Even for you, this is a giant stretch. Being part of a faction is the most enjoyable part of the game for me, and if for whatever reason that is not possible - it is preferable to create a new character rather than to play one not in a faction. I could spend months or even a year working around an oathbreaker flag, but there is no guarantee my character could join a new faction. See the two quotes from Dulrik and Algorab above.

Your conclusion that I view my characters as throwaway or don't invest much into them is laughable. Frankly, you are not even qualified to speak about investment in characters, since you basically quit SK over a tweak to necromancers and now you want to lecture me about investing in characters. Try playing the game first.


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