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 Post subject: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 8:03 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Kicking off the Q&A for the code update announcement made here.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 10:43 am 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
You can still be in a cabal without having to be in a tribunal, right?


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 10:46 am 
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Mortal

Joined: Wed Nov 28, 2012 1:05 am
Posts: 333
Location: Newbtown
Quote:
- Leadership: Guards will no longer obey orders to cast spells

Does this apply to ordering them to cast appropriate spells in combat as well?


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 10:48 am 
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Immortal (Inactive)

Joined: Tue Mar 05, 2013 4:57 pm
Posts: 382
SK Character: Alshain
Guards will not longer take orders to cast any spells, even in combat. They may cast spells on their own accord in combat however.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 10:48 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
alvarro wrote:
You can still be in a cabal without having to be in a tribunal, right?

For most cabals, the answer is yes. There is one exception, which will not be named here, but that cabal has always been the exception to the rule, so you should be able to figure out which one.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 10:52 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I'd hope, for tribunals' sake, that guard NPC AI is greatly improved. As it stands now, having your guard NPC casting nonsense, useless spells all on their own, because you can't interrupt their stupid by your own orders for something useful to be done, is really lame.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 10:55 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Can dual membership be applied to two different kingdoms? Can you be in any cabal with any tribunal? Talon Hammer etc?


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 10:58 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
If they cast any spells for you at all, you should consider it a bonus. I announced over a year ago that tribunal ordered casting would be going away. Now that it has happened, tribunal guards may be revised to be other classes based on the kingdom directors discretion.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 11:02 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
ladyjennbo wrote:
Can dual membership be applied to two different kingdoms? Can you be in any cabal with any tribunal? Talon Hammer etc?

You cannot join two tribunals or two cabals. You may join one of each. Most combinations are theoretically possible, except as noted above.


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 Post subject: Re: Code Update 07/06/2013 Q&A
PostPosted: Sat Jul 06, 2013 11:06 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
If they cast any spells for you at all, you should consider it a bonus. I announced over a year ago that tribunal ordered casting would be going away. Now that it has happened, tribunal guards may be revised to be other classes based on the kingdom directors discretion.


I was referring to combat spells, Dulrik. I.E., when you have that necromancer storming Nerina and you really, really need your gangly priestess to cast holy word, but instead she casts cure light.


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