Shattered Kingdoms

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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 1:50 pm 
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Joined: Tue Dec 17, 2002 11:55 am
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SK Character: Baduin
jreid_1985 wrote:
Tragonis wrote:
I can easily hold three controls and still cast FoD btw.


You mean only holding three controls and sitting while casting, right?


A drow with full int, can do three controls and fod with a hand tied to his back.


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 1:55 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
dalamar wrote:
This is what's broken IMO. I believe that an error was made when control was re-buffed. I believe very strongly that the necro class should be designed around ANIMATE instead of CONTROL. Sure, the animated dead "suck" in PvP compared to controlled undead, but that's by design, that's because a necro has the power to raise up a whole army of them.
I respect that opinion, but in case you missed the most recent animate nerf, animates in PvP are absolutely terrible now.

One, animates had all useful active combat skills removed, so now the only thing they can do is order all hit to start/join a fight. The only other active combat skill that animates can use is that skeletons can rescue, but skeletons have the HP pool of a dead squirrel so that is absolutely useless.
Two, animates were completely reworked so that wraiths can only use basic weaponry, can't berserk/fury, and only get 2 attacks at that. The other animates were reworked, but were not buffed to make them any stronger except that they can be animated at GM level now. As a result, animates have much lower damage output, have much lower HP, and also have no way besides bless/EQ of getting a will save. This means that a single holy word will 100 to zero all damage-dealing undead, and invis/sanctuary render animates completely useless. That's also ignoring the fact that in order to use them in PvP you have to spend your time in order lag using o all hit.

Like, I'm all for necros being animate focused instead of control focused, but given that Dulrik put animates in the dumpster I don't think that's his direction.


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 3:32 pm 
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Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
Why not:

Charm person int requirement = Control undead int requirement.


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 5:26 pm 
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I am down with that if animates are made useful, and controls get abilities like charms do. I.e. taunt.


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 5:42 pm 
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Joined: Wed Nov 28, 2012 1:05 am
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Location: Newbtown
It's a stretch to say animates are useless. They have myriad uses.


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 6:47 pm 
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Joined: Sat Oct 13, 2007 11:01 am
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Styles wrote:
It's a stretch to say animates are useless. They have myriad uses.

Like dying...very easily


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 7:30 pm 
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Deathadder wrote:
Styles wrote:
It's a stretch to say animates are useless. They have myriad uses.

Like dying...very easily

That's a good example. Zombie meat shields.


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 8:07 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, cause having a meat shield that does zero damage, has no active combat skills like rescue or bash, doesn't shield block/dodge/parry for crap and dies instantly to BoG's is a necro's dream. At least ghouls and wights can sneak though!


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 8:22 pm 
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Joined: Tue May 31, 2005 9:16 am
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Edoras wrote:
Yeah, cause having a meat shield that does zero damage, has no active combat skills like rescue or bash, doesn't shield block/dodge/parry for crap and dies instantly to BoG's is a necro's dream. At least ghouls and wights can sneak though!


A necro's dream isn't necessarily what is best for game balance.


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 Post subject: Re: Shadowy wights
PostPosted: Mon Jul 15, 2013 8:24 pm 
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Joined: Fri May 10, 2013 5:50 pm
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Location: The Dreamscape.
SK Character: Ivan, Mythros
dalamar wrote:
Edoras wrote:
Yeah, cause having a meat shield that does zero damage, has no active combat skills like rescue or bash, doesn't shield block/dodge/parry for crap and dies instantly to BoG's is a necro's dream. At least ghouls and wights can sneak though!


A necro's dream isn't necessarily what is best for game balance.


While we're talking about balance... What about bash? ( Not trying to hijack.. but that seems like the most unbalanced thing in the game to me. )


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