FinneyOwnzU wrote:
Not to rain on your parade, but I imagine it was about as fun for a necromancer to have a pet cancelled as it is for some hapless mercenary or barbarian to get annihilated by the skillful tactic of order all bash from three shadowy wights.
We can agree to disagree on that. In all my years of playing SK, I've died to necros abundantly more than I've been killed by remove compulsion/cancellation, but at the same time for every death I've had against a necro, I can point to something I did and say "Yup, I screwed that up so I died." Eventually I got to the point where I stopped dying to necros, and instead got pretty comfortable with completely nullifying them and if they got careless, killing them. Mercenaries, of all, should now have no problem with necros since there's no reason that a merc shouldn't be in a tribunal for endless kiting around while shooting arrows and forcing them ethereal, and that's with zero risk.
On the other hand, prior to the cancellation changes, if a priest walked into the room with you, followed you, and started casting cancellation, you were screwed. The -only- shot you had to stop him from nullifying all of your gear/prep work and forcing you to recall (And back then you didn't take your controls/animates with you) was to try to land an o all dirt, and if that didn't work, the order lag meant that your group would be inside out and the priest would be long gone before you could answer back. That was imbalanced. Now there's an inherent risk of that not working immediately with cancellation or there's a risk of the necro being quick enough to stop him through a lightning fast o all kill on his pet before he finishes the cast.
Honestly, it's pretty absurd that you of all people would play the "think of the poor hapless mercenary/barbarian getting annihilated by o all bash" card, because if anyone ever dies to just o all bash, then they screwed up by not having a pet in front of them, and they would have died to a barb or merc just the same way. Necros are one-dimensional. They HAVE to be in the room with you to damage you. People who whine about how their mercs, warlocks, sorcs, scouts, whatever can't stand toe-to-toe with a necro army need to just learn how to play, and you of all people know that: You totally nullified my necro with your warlock, and you never had to step into the same room as me.