Styles wrote:
Horrible analysis. Bottom line: a debuff to enemy accuracy instead of a buff to enemy accuracy from taunt of any magnitude is a boon to swashbucklers. It doesn't have to be very good at all to be effective at improving game balance. The way it works now and all arguments that focus on a one-dimensional taunt to just be effective against casters are silly.
You can call something horrible and it doesn't make it untrue. I'm sorry that we don't agree, but we just don't.
It's a very simple fact that you cannot buff your defensive skills' effectiveness through enchants/buffs (except from the armor spell and a bard's song of protection), yet you can buff your accuracy astronomically farther than what those two boons provide. Thus, any accuracy above baseline - any at all - gimps your defensive skills. There's only two ways it goes: the accuracy is still above baseline, and you're wasting everyone's time by even trying to implement the change as your defensive skills are still at a disadvantage - or you can take it below baseline, and you've obliterated the "balance" (ha) of skills/buffs like specialize, fury, and enchant/consecrate weapon. As Finney put it with calling it the "arms race," swashbucklers won't ever win. They'll either always be at the short end of the stick or completely overpowered.
You're either wasting everyone's time or buffing the class beyond balance. There's no realm in which the time spent on the addendum of accuracy to taunt is a good one. Swashbucklers need more than passives + taunt to have a role to fill in the current SK balance scheme.