Shattered Kingdoms

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 Post subject: More options for tailoring/smithing skins
PostPosted: Sun Jul 21, 2013 6:48 pm 
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Mortal

Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
Shields and weapons please. Make shields cost 2-4 skins and weapons vary based on type, one/two handed, etc. Would help with the availability of shields and certain weapon types. Maybe narrow it down so exotic weapons can't be crafted. Otherwise I could use a mithril bandalore.


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Sun Jul 21, 2013 6:50 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I would say 5 or 6 for a weapon. 3-4 for a shield. But yea. Great idea imo.


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Sun Jul 21, 2013 7:28 pm 
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Mortal

Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Post removed for flaming content.


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Sun Jul 21, 2013 9:07 pm 
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Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
The sub type of weapon would need to be significantly restricted hence why a shop in Teron cant give you everything you want. Some types are meant to be just straight better than others, thus getting a high quality material kind of that weapon subtype is not trivial.


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Sun Jul 21, 2013 11:13 pm 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Great idea. I'll be the first one to pk you with a flesh sword.

(horrible idea for general use. maybe one shop that has a quest or something)


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Mon Jul 22, 2013 9:56 am 
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Mortal

Joined: Fri May 16, 2008 7:25 pm
Posts: 264
Suddenly soandso stabs you in the back! takes on a whole new meaning...


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Mon Jul 22, 2013 10:45 am 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
I like this idea for shields.

Not particularly for weapons.


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Mon Jul 22, 2013 11:01 am 
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Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Exactly what weapons can one make with a skin? I can only think of a whip.


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Mon Jul 22, 2013 11:13 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Um. Fictional fantasy game. So.. any kind.


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 Post subject: Re: More options for tailoring/smithing skins
PostPosted: Mon Jul 22, 2013 11:38 am 
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Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
archaicsmurf wrote:
Um. Fictional fantasy game. So.. any kind.


I must have missed these games, since I don't recall any using the skin of a fallen monster to make a weapon. Talons / Fangs / Horns / Bones are usually used for this, but those are not obtained through SK's skinning process.

However, I am now interested in knowing what game crafts a sword out of skin.


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