Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 5:40 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I also agree. OA, your ability to roleplay is irrefutable given your characters. However, I don't always feel as though you use that ability in circumstances that could enhance gameplay for those around you. And to complete the compliment sandwich, you're great.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 5:54 am 
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Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Indeed OA it is a very hard thing to get someone to engage in PK on the defensive. It would be nice to have a formal challenge before every PK accept for the run and hide that it actually inspires. Or the gather up my own defenses so its not a fair fight for the attacker. However challenges can be semi open ended aka song and dance means game on until X. X could be next week RL, till one of us is dead. That way you have done your song and dance they can run off for the short term but if they run for all of X then they wont be enjoying their character you will have effectively won.

I actually think it takes a lot of maturity and practice to over ride your instant reflex to not want to die I know it took a huge mental effort the first time I entered a battle I knew I had no hope of winning. Are the days of Barbs with no range vs necromancers hoards.

I get the feeling from the recent conversations regarding alignment and factions, big D always wants you to have an antagonist at every point in the game. The risk of attack or at least a PC related challenge if not direct confrontation. If you dont then you probably are doing something wrong, aka following the wert avoiding PK guide. That being said there is a fine line between a yin yang, too and fro of combat to one sided backside pounding.

However I do not agree you are correct the same penalties ought to apply. I actually think penalties for something you have described should be IC related. If you do the correct RP and then follow though you should be rewarded as the attack thus the defender who fled the fight is penalized. An example a semi rare item sold in their town is no longer sold there if it continues then the item is moved to your base of operations. If you dont do the correct RP and attack you should have your ability to attack hurt so hopefully you learn to do the correct thing.

my two cents


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 6:00 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Cordance wrote:
Indeed OA it is a very hard thing to get someone to engage in PK on the defensive. It would be nice to have a formal challenge before every PK accept for the run and hide that it actually inspires. Or the gather up my own defenses so its not a fair fight for the attacker. However challenges can be semi open ended aka song and dance means game on until X. X could be next week RL, till one of us is dead. That way you have done your song and dance they can run off for the short term but if they run for all of X then they wont be enjoying their character you will have effectively won.


Nope. According to recent staff policy, every single engagement must be preceded by dinner, dancing, and consent form. There is no "song and dance once to justify a killing later."

Cordance wrote:
I actually think it takes a lot of maturity and practice to over ride your instant reflex to not want to die I know it took a huge mental effort the first time I entered a battle I knew I had no hope of winning. Are the days of Barbs with no range vs necromancers hoards.


No, it doesn't take maturity and practice. It takes an acceptance of and assimilation of the reality that SK does not support a separation between mechanics and RP. The two are functionally two sides of the same coin. It takes practice to not die during mechanics, but then it takes the same to get good at any skill. Players who attempt to willfully force mechanics and RP into two separate entities are actually violating the terms of RP on this game.

Cordance wrote:
However I do not agree you are correct the same penalties ought to apply. I actually think penalties for something you have described should be IC related. If you do the correct RP and then follow though you should be rewarded as the attack thus the defender who fled the fight is penalized. An example a semi rare item sold in their town is no longer sold there if it continues then the item is moved to your base of operations. If you dont do the correct RP and attack you should have your ability to attack hurt so hopefully you learn to do the correct thing.

my two cents


I know from experience this approach has been tried and resulted in no gain. Curses are used to enforce what the staff feels is poor emote/say RP. The same should be used to enforce a failure to live up to the mechanical side of RP.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 6:48 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Cordance wrote:
I get the feeling from the recent conversations regarding alignment and factions, big D always wants you to have an antagonist at every point in the game. The risk of attack or at least a PC related challenge if not direct confrontation. If you dont then you probably are doing something wrong, aka following the wert avoiding PK guide. That being said there is a fine line between a yin yang, too and fro of combat to one sided backside pounding.

Not true at all. I don't have any particular desires for any given character. If you want to make a character that is completely non-confrontational and likes to hang out at the inn and spin a lot of wild yarns, that's just great. But if so, you should probably go read Wert's guide to avoiding PK again. Joining either a cabal or a tribunal is implicitly signing up to get involved in PK. Those are specifically no-nos in Wert's guide, so this shouldn't surprise you.

If you do sign up, then expect to be killed without any particular warning from factions that are at war with yours. But this does not release their enemies from roleplaying at all times as well. RP does NOT require advance warning of PK, but there ought to be some ability and expectation to have a conversation between both sides. If 100% of the times you meet there is no conversation, then the RP obligation is not being upheld.

Consider that if both sides spent as much time talking as killing, they might not be running to log off as soon as you walk into the room.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 6:53 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:

If you do sign up, then expect to be killed without any particular warning from factions that are at war with yours. But this does not release their enemies from roleplaying at all times as well. RP does NOT require advance warning of PK, but there ought to be some ability and expectation to have a conversation between both sides. If 100% of the times you meet there is no conversation, then the RP obligation is not being upheld.


This opinion is not, apparently, shared by those you have enforcing RP, Dulrik. This is made evident by the OOC tells to people engaging in skirmishes revolving around long-standing wars and conflicts, amongst other things. Might want to ensure your enforcers are more clear on your intent and the purpose of mechanics and pk.

Dulrik wrote:
Consider that if both sides spent as much time talking as killing, they might not be running to log off as soon as you walk into the room.


Unfortunately this is not realistic. There are a ton of players that want to portray the ultimate hardass killer of good/evil, but can't or won't back it up by mechanics. They also want all the hawt scripts and gear without the risk of losing it, and avoid all situations where victory is not 100% assured at all times, if they even involve themselves in mechanics at that point which some don't.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 6:58 am 
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Location: Redwood City, California
ObjectivistActivist wrote:
This opinion is not, apparently, shared by those you have enforcing RP, Dulrik.

I'm pretty sure all the admins are on the same page and you are just busy being offended at having to explain yourself. Meissa already answered your objections earlier in the thread.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 6:59 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
ObjectivistActivist wrote:
This opinion is not, apparently, shared by those you have enforcing RP, Dulrik.

I'm pretty sure all the admins are on the same page and you are just busy being offended at having to explain yourself. Meissa already answered your objections earlier in the thread.


First, Meissa hasn't posted in this thread. Second, I haven't been in a position to have to explain myself to be offended about. That was someone else.


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 Post subject: Re: How to avoid PK, 95 percent guaranteed
PostPosted: Fri Aug 09, 2013 7:37 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
I think you and the other couple people who keep spamming the forums with concerned posted are the ones who see it your way. Most everyone else I suspect sees this as the simple formalization of known, longstanding policy that they all follow.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 7:52 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ObjectivistActivist wrote:
First, Meissa hasn't posted in this thread. Second, I haven't been in a position to have to explain myself to be offended about. That was someone else.

The conversation was clearly the basis for this thread, so I've now merged that entire discussion into this one. And while Meissa was not directly answering you, her answer did not agree with yours. Your entire tone is radiating "offended" (although I grant that is pretty much par for the course from you).


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 7:58 am 
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Joined: Mon Nov 19, 2012 3:34 pm
Posts: 122
Location: Just pitched up from Mars.
Oh the internet, where people can read a sentence and put their own implications of feelings into them.

Honestly I think people need a tact filter, so they have program that translates the meaning of the message in the way they would understand it and not project their own feelings into it. But then again, it'd be less fun to watch.


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