Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 10:23 am 
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SK Character: Karsh
ObjectivistActivist wrote:
Given this apparently new opinion on the staff that every pk needs to be preceded by at least dinner, and dancing or a movie, and then to have a consent form signed by the target, I'm going to remind them that there is no separation between mechanics and RP in this game.

Therefore, once that lobster has been sprung for, the credits roll, and the consent form is signed (and notarized!), failure of the other party to engage in mechanical combat constitutes just as much breach of RP as failure to stroke the hand of the target on the part of the aggressor. There are plenty of players (who involve themselves in factions, and carry limited loot often obtained by pk from their allies) who will log out, or go hide in some random wilderness room and refuse to meet an even challenge (even while their bounty NPCs are screaming about dying in droves). If aggressors are going to be threatened for failing to go buy condoms before they go on the offensive, then the defenders ought to face the same penalties for failure to meet the challenge in a mechanical sense. I'm not talking about people that bail from 6 v 2. I'm talking about people that refuse to go 1 v 1 or engage in similar sized group pk.

I think the fact that mechanics and faction membership are a built-in part of RP and that flowery emotes and says are not the only thing that constitutes RP in this game needs to be remembered on-high. Let's not pretend we can have our cake and eat it too. If you're going to insist on the flowery emotes to enemies, then insist as well on mechanical participation. The same penalties ought to apply.


That is what I'm referring to when speaking of equal enforcement.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 10:34 am 
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Flowery emotes and dinner are unnecessary.

I'm not opposed to creating IC repercussions for tribunal members who refuse to uphold their oaths.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 10:40 am 
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Which ... don't include walking into an "imminent despair" PVP scenario against people who haven't roleplayed the conflict in days? Just thought I'd clear that up.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 1:16 pm 
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dalamar wrote:
I'm not opposed to creating IC repercussions for tribunal members who refuse to uphold their oaths.


The tarnish command already exists. Just needs more liberal application, methinks, with some roleplayed harsh words and wrist slaps.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 1:22 pm 
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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 1:50 pm 
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MsPooperTrooper wrote:
dalamar wrote:
I'm not opposed to creating IC repercussions for tribunal members who refuse to uphold their oaths.


The tarnish command already exists. Just needs more liberal application, methinks, with some roleplayed harsh words and wrist slaps.



The staff should mete out punishment to the leadership of tribunals, if individual members refuse and/or neglect their duty to defend their kingdom. It is the Sergeant Hartman method: You don't punish Private Pyle for eating the jelly doughnut, you punish the leadership for not giving him the proper motivation to behave correctly.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 2:20 pm 
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Granting existing imperfections, that's a recipe for either 1) trib drama or 2) YIM tribs.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 2:41 pm 
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grep wrote:
Granting existing imperfections, that's a recipe for either 1) trib drama or 2) YIM tribs.


If tribunal members are not honoring their oath and doing their duty, I would suggest drama in the form of tarnish or new leadership is exactly what is needed. The second item on your list already plagues SK, so I don't know how it applies here more than normal.


Last edited by FinneyOwnzU on Fri Aug 09, 2013 2:51 pm, edited 1 time in total.

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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 2:47 pm 
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The natural extension of drama being removed. What kind of group isn't drama? One that's already a group. It's an unintendedly icky equilibrium, in that sense.


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 Post subject: Re: Well Hi There, I'm Coming To Kill You.
PostPosted: Fri Aug 09, 2013 3:52 pm 
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FinneyOwnzU wrote:
If tribunal members are not honoring their oath and doing their duty, I would suggest drama in the form of tarnish or new leadership is exactly what is needed. The second item on your list already plagues SK, so I don't know how it applies here more than normal.

There just aren't enough players who want to take on this kind of responsibility to make punishing leaders for the actions of followers a worthwhile course of action for overall MUD health. It's enough of a headache being a tribunal leader as it is. If I could get punished for what other people do, perhaps even if I'm unaware of what's happening or offline at the time of any punishable incident, I would simply never induct anyone into my tribunal and just run a one-man defense force. That, or run the Black Hand where you really have no oath or definite responsibility because it is assumed the entire government is corrupt and evil.


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