Shattered Kingdoms

Where Roleplay and Tactics Collide
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Yes or no
Yes 30%  30%  [ 8 ]
No 70%  70%  [ 19 ]
Total votes : 27
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 Post subject: Re: Class change for loyalty tokens
PostPosted: Thu Aug 15, 2013 10:23 pm 
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Travorn wrote:
All these things are possible. Paladins, hellions and priests lose out on high end spells for not joining a religion. Shamans lose spirit aura for joining a religion.


And you could technically roleplay the Princess of Blossoms and rubber-stamp tribunal pardons without graduating from the Zakami Pens. Do you see that getting any support? If so, let me know what cliques you're in, because I'd like to join them. :P


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Thu Aug 15, 2013 10:32 pm 
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I know at least one hellion successfully played without a religion. I do not remember his name, but want to say Salak. I played a paladin of Aludra to mid-champion without investment. I know that there was at least one shaman that joined Sadr. If one is willing to deal with the drawbacks and limitations, it's really not that bad.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Thu Aug 15, 2013 10:38 pm 
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Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
Witherwood has played two successful hellions without religions. Seram, who was a pantheist I think and a year or so ago he had a centaur hellion of Dabi named Skad. But both were pretty effective in PK.


EDIT: Remembered the centaur hellion's name and added.


Last edited by Thyki on Thu Aug 15, 2013 10:49 pm, edited 1 time in total.

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 Post subject: Re: Class change for loyalty tokens
PostPosted: Thu Aug 15, 2013 10:43 pm 
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Seram is the one of which I was thinking. Thank you.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 16, 2013 9:29 am 
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You guys keep talking about changing classes, but i would agree that to be pointless. However, what about using loyalty tokens to be able to access skills and spells that would be kind of similar to the class one has but not normally part of the skill set normally given. For example with 5 tokens a sorcerer of an evil aura could have two or three necromancer spells... or a mercenary could get a few skills of a swashie or something like that. Commence tearing my idea down now :)


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 16, 2013 9:34 am 
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An added thought, maybe the acquired skills could only be advanced to very good instead of mastered because it's not the normal set for that class.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 16, 2013 9:42 am 
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It just sounds like we're clamoring for a job system instead of a class system at this point. Not that I have any problems with that, but ... if copying WoW is no good, surely, copying FF can't be any better.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 16, 2013 9:45 am 
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Only if the skill or spell isn't above apprentice level, which causes a bit of chaos, since different classes get skills and spells at different status levels. Barbarians running around magic missile'ing everything in sight. Priests running around with bash. Bards able to meditate. It's chaos!


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 16, 2013 9:53 am 
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I'm thinking more like it should be a set groups that can be added that are already in line with the class and aura as it is. No barbs doing magic, just an expansion of the class with some basic level skills of another class in the same general realm. Nothing advanced, just some basics. Create spring for sorcs for example, or dispel magic for warlocks as mentioned in another thread.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 16, 2013 9:58 am 
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Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
I think the loyalty token cost for such should be relatively high. 20-30 per skill. I can think of many things that would be quite riveting.


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