Shattered Kingdoms

Where Roleplay and Tactics Collide
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Yes or no
Yes 30%  30%  [ 8 ]
No 70%  70%  [ 19 ]
Total votes : 27
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 Post subject: Re: Class change for loyalty tokens
PostPosted: Sat Aug 24, 2013 3:19 am 
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Mortal

Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
I do have a bit of a question about those tokens. What can they accomplish currently?

Make a race in a region that normally doesn't allow it, like a Zhensh Minotaur?
Allow a race to have an alignment that it wouldn't normally have, like a dogmatic Sprite?
Or will it only ever be used to make things like Sprite Barbarians, and Giant Hellions?



Don


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Sat Aug 24, 2013 6:26 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Didn't take very long for someone to start sounding unappreciative of the the vastly expanded new options.

No, you'll never be able to break alignment restrictions with tokens. I hadn't considered starting in a character in a disallowed country, but I doubt most people would think that's worth spending tokens on.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Sat Aug 24, 2013 9:45 am 
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Mortal

Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
I've not had the tokens to dig into the snowflake character thingie-m-bobber. I like the idea that I have the options in the future, even if I never use them. I don't see how class change is going to change their appeal, RP wise it doesn't make sense for your character to forget everything that they learned in their profession when taking up something new.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Sat Aug 24, 2013 4:38 pm 
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Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Dulrik wrote:
Didn't take very long for someone to start sounding unappreciative of the the vastly expanded new options.

No, you'll never be able to break alignment restrictions with tokens. I hadn't considered starting in a character in a disallowed country, but I doubt most people would think that's worth spending tokens on.


Being able to start a Mino that is NOT the North/Uxmal would be greeeat.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 30, 2013 3:05 pm 
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Newbie

Joined: Fri May 11, 2012 4:01 pm
Posts: 9
Galactus wrote:
Being able to start a Mino that is NOT the North/Uxmal would be greeeat.


why?


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 30, 2013 5:37 pm 
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Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
BarikadeXIII wrote:
Galactus wrote:
Being able to start a Mino that is NOT the North/Uxmal would be greeeat.


why?


If you are a lightie, one will kill you, on the spot. The other will ignore you but won't feel welcomed


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 30, 2013 7:03 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
You know you can move after creation, right?


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 30, 2013 7:04 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
You know that's a pain in the [REDACTED], right?


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Fri Aug 30, 2013 7:06 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Uhhh. Not really. Especially when you are from Uxmal. You can deport yourself. Then just send up a tell to the tribunal leader of the place you want to go.

Done.


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 Post subject: Re: Class change for loyalty tokens
PostPosted: Sat Aug 31, 2013 6:19 am 
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Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
I think Loyalty Token should be also be a purchased item. I'll drop 20-30 bucks to get my Priest Minotaur.


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